entity = {
	name = "necroid_01_juggernaut_entity"
	pdxmesh = "necroid_01_juggernaut_frame_mesh"
 
	default_state = "idle"
	state = { name = "idle"	 animation = "idle" animation_blend_time = 0.25
	#	start_event = { trigger_once = yes sound = { soundeffect = "amb_corvette_hum" } }
	}
	state = { name = "moving"	animation = "idle" animation_blend_time = 0.25
	#	event = { trigger_once = yes sound = { soundeffect = moving_out_corvette } }
	}
	state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
	#	event = { time = 13.2 node = "part1" particle = "lithoid_juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
		event = { time = 12.8 node = "part1" particle = "necroid_ship_explosion_dreadnought" keep_particle = yes trigger_once = no sound = { soundeffect = ship_destroyed } }
	}
 
    scale = 1.0
	game_data = {
		size = 35
		emissive_recolor_crunch = 2.0
	}

	#attach = { part1 = "necroid_01_juggernaut_core_section_entity" }
}

entity = {
	name = "necroid_01_juggernaut_core_section_entity"
	pdxmesh = "necroid_01_juggernaut_mesh"
	
	default_state = "idle"
	state = { name = "idle" animation = "idle"		

	event = { time = 0 node = "engine_large_01" particle = "generic_1_75_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_medium_01" particle = "generic_1_25_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_medium_02" particle = "generic_1_25_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_01" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_02" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_03" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_04" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_05" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_06" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_07" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_08" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	
	#	event = { time = 0 node = "light_locator_01" particle = "ship_light_effect" keep_particle = yes trigger_once = yes }
	#	event = { time = 0 node = "light_locator_02" particle = "ship_light_effect" keep_particle = yes trigger_once = yes }
	#	event = { time = 0 node = "light_locator_03" particle = "ship_light_effect" keep_particle = yes trigger_once = yes }
	#	event = { time = 0 node = "light_locator_04" particle = "ship_light_effect" keep_particle = yes trigger_once = yes }
		
		event = { trigger_once = yes sound = { soundeffect = juggernaut_necroid_idle } }
	}
	state = { name = "moving" animation = "idle"

		event = { sound = { soundeffect = juggernaut_necroid_move } }
	event = { time = 0 node = "engine_large_01" particle = "necroid_01_350_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_medium_01" particle = "necroid_01_250_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_medium_02" particle = "necroid_01_250_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_01" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_02" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_03" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_04" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_05" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_06" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_07" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	event = { time = 0 node = "engine_small_08" particle = "necroid_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	
	#	event = { time = 0 node = "light_locator_01" particle = "necroid_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	#	event = { time = 0 node = "light_locator_02" particle = "necroid_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	#	event = { time = 0 node = "light_locator_03" particle = "necroid_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	#	event = { time = 0 node = "light_locator_04" particle = "necroid_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	}
	state = { name = "death" animation = "death" looping = no 
		event = { time = 1.1 node = "explosion_locator_01" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 1.8 node = "explosion_locator_02" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 3.1 node = "explosion_locator_03" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 4.4 node = "explosion_locator_04" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 4.7 node = "explosion_locator_05" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 5.2 node = "explosion_locator_06" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 6.5 node = "explosion_locator_07" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 6.9 node = "explosion_locator_08" particle = "necroid_01_2_ship_explosion_effect" keep_particle = yes trigger_once = no }
	
#		event = { time = 3.9 node = "big_explosion_locator_01" particle = "large_2_lithoid_ship_explosion_effect" keep_particle = yes trigger_once = no }
	}	
	
	#game_data = {
	#	trail_locators = {
	#		"engine_large_01" = 		{ width = @large_trail_W 	lenght = @large_trail_L   	}
	#		"engine_large_02" = 		{ width = @large_trail_W 	lenght = @large_trail_L   	}
	#		"engine_large_03" = 		{ width = @large_trail_W 	lenght = @large_trail_L   	}
	#	}
	#}
}

# ANIMATIONS

animation = {
	name = "necroid_01_juggernaut_frame_idle_animation"
	file = "necroid_01_juggernaut_frame_idle.anim"
}

animation = {
	name = "necroid_01_juggernaut_frame_death_animation"
	file = "necroid_01_juggernaut_frame_death.anim"
}

animation = {
	name = "necroid_01_juggernaut_idle_animation"
	file = "necroid_01_juggernaut_idle.anim"
}

animation = {
	name = "necroid_01_juggernaut_death_animation"
	file = "necroid_01_juggernaut_death.anim"
}
