objectTypes = {

	pdxmesh = {
		name = "cybernetics_01_juggernaut_frame_mesh"
		file = "gfx/models/ships/juggernauts/cybernetics_01/cybernetics_01_juggernaut_frame.mesh"
		animation = {id = "idle"		type = "cybernetics_01_juggernaut_frame_idle_animation" }
		animation = {id = "death"		type = "cybernetics_01_juggernaut_frame_death_animation" }
		animation = {id = "moving"		type = "cybernetics_01_juggernaut_frame_moving_animation" }

	}

	pdxmesh = {
		name = "cybernetics_01_juggernaut_mesh"
		file = "gfx/models/ships/juggernauts/cybernetics_01/cybernetics_01_juggernaut.mesh"
		animation = {id = "idle"		type = "cybernetics_01_juggernaut_idle_animation" }
		animation = {id = "death"		type = "cybernetics_01_juggernaut_death_animation" }
		animation = {id = "moving"		type = "cybernetics_01_juggernaut_moving_animation" }

		meshsettings = {
			name = "g_body_cybernetics_01_juggernautShape"
			index = 0
			texture_diffuse = "cybernetics_01_juggernaut_diffuse.dds"
			texture_normal = "cybernetics_01_juggernaut_normal.dds"
			texture_specular = "cybernetics_01_juggernaut_specular.dds"
			shader = "PdxMeshShip"
		}


		meshsettings = {
			name = "g_paning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	#pdxmesh = {
	#	name = "cybernetics_01_juggernaut_effect_mesh"
	#	file = "gfx/models/ships/juggernauts/cybernetics_01/cybernetics_01_juggernaut_effect.mesh"
	#
	#	meshsettings = {
	#		index = 0
	#		texture_diffuse = "pinkbox.dds"
	#		texture_specular = "nospec.dds"
	#		texture_normal = "nonormal.dds"
	#		shader = "PdxMeshFlowAlphaEmpireColor"
		}
	#}
#}
