entity = {
	name = "cybernetics_01_juggernaut_entity"
	pdxmesh = "cybernetics_01_juggernaut_frame_mesh"

	locator = { name = "part1"  } # Actual locator in mesh.
	locator = { name = "core_locator_1" position = { 0 5 0 }  parent_joint = "BodyRoot_joint" }
	default_state = "idle"
	state = { name = "idle"	 animation = "idle" animation_blend_time = 0 looping = no

	}
	state = { name = "moving" animation = "moving" animation_blend_time = 0 looping = no

	}
	state = { name = "death" animation = "death" animation_blend_time = 2 looping = no

		event = { time = 13.02 node = "core_locator_1" particle = "cybernetics_01_juggernaut_explosion_effect" keep_particle = yes trigger_once = no sound = { soundeffect = ship_destroyed } }
		}

    scale = 1.0
	game_data = {
		size = 35
		emissive_recolor_crunch = 2.0
		uv_animation_speed 		= 0.2
		uv_animation_direction 	= { 1.0 0.0 }
	}

}

entity = {
	name = "cybernetics_01_juggernaut_core_section_entity"
	pdxmesh = "cybernetics_01_juggernaut_mesh"

	default_state = "idle"
	state = { name = "idle" animation = "idle"	looping = no animation_blend_time = 0

	 event = { time = 0 node = "engine_large_01" particle = "generic_1_75_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_large_02" particle = "generic_1_75_exhaust_circle_idle" trigger_once = yes keep_particle = yes }


	 event = { time = 0 node = "engine_medium_01" particle = "generic_1_25_exhaust_circle_idle" trigger_once = yes keep_particle = yes }

	 event = { time = 0 node = "engine_small_01" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_small_02" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_small_03" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_small_04" particle = "generic_075_exhaust_circle_idle" trigger_once = yes keep_particle = yes }


		event = { time = 0 node = "light_locator_01" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_03" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_04" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_05" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }

		event = { trigger_once = yes sound = { soundeffect = cyb_ship_juggernaut_idle } }
	}
	state = { name = "moving" animation = "moving" looping = no animation_blend_time = 0

	 event = { trigger_once = yes sound = { soundeffect = cyb_ship_juggernaut_move } }

	 event = { time = 0 node = "engine_large_01" particle = "cybernetics_01_350_ship_exhaust_wide" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_large_02" particle = "cybernetics_01_350_ship_exhaust_wide" trigger_once = yes keep_particle = yes }

	 event = { time = 0 node = "engine_medium_01" particle = "cybernetics_01_250_ship_exhaust_wide" trigger_once = yes keep_particle = yes }

	 event = { time = 0 node = "engine_small_01" particle = "cybernetics_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_small_02" particle = "cybernetics_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_small_03" particle = "cybernetics_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }
	 event = { time = 0 node = "engine_small_04" particle = "cybernetics_01_150_ship_exhaust" trigger_once = yes keep_particle = yes }


	event = { time = 0 node = "light_locator_01" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	event = { time = 0 node = "light_locator_02" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	event = { time = 0 node = "light_locator_03" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	event = { time = 0 node = "light_locator_04" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	event = { time = 0 node = "light_locator_05" particle = "cybernetics_01_ship_light_effect" keep_particle = yes trigger_once = yes }
	}
	state = { name = "death" animation = "death" looping = no animation_blend_time = 2
		event = { time = 1.1 node = "explosion_locator_01" particle = "cybernetics_01_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		event = { time = 1.3 node = "explosion_locator_01" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 1.8 node = "explosion_locator_10" particle = "cybernetics_01_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		event = { time = 2.0 node = "explosion_locator_10" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 3.1 node = "explosion_locator_07" particle = "cybernetics_01_1_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		event = { time = 3.3 node = "explosion_locator_07" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 4.4 node = "explosion_locator_04" particle = "cybernetics_01_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		#event = { time = 4.6 node = "explosion_locator_04" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 4.7 node = "explosion_locator_05" particle = "cybernetics_01_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		event = { time = 4.9 node = "explosion_locator_05" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 5.2 node = "explosion_locator_06" particle = "cybernetics_01_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		event = { time = 5.4 node = "explosion_locator_06" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 6.5 node = "explosion_locator_03" particle = "cybernetics_01_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		#event = { time = 6.7 node = "explosion_locator_07" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 6.9 node = "explosion_locator_08" particle = "cybernetics_01_1_ship_explosion_effect" keep_particle = yes trigger_once = yes }

		event = { time = 7.7 node = "explosion_locator_09" particle = "cybernetics_01_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }

		event = { time = 8.9 node = "explosion_locator_02" particle = "cybernetics_01_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		#event = { time = 9.1 node = "explosion_locator_10" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }

		event = { time = 8.7 node = "explosion_locator_11" particle = "cybernetics_01_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }

		event = { time = 9.3 node = "explosion_locator_12" particle = "cybernetics_01_2_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		#event = { time = 10.5 node = "explosion_locator_12" particle = "ship_burn_2_particle" keep_particle = yes trigger_once = yes }


	#	event = { time = 11.25 node = "part1" particle = "cybernetics_01_juggernaut_explosion_effect" keep_particle = yes trigger_once = yes }


	}

	game_data = {
		uv_animation_speed 		= 0.08
		uv_animation_direction 	= { 1.0 0.0 }
	}
}


#entity = {
#	name = "cybernetics_01_juggernaut_effect_entity"
#	pdxmesh = "cybernetics_01_juggernaut_effect_mesh"
#
#		game_data = {
#		bloom_factor			= 1
#		uv_animation_speed 		= 0.4
#		uv_animation_direction 	= { .15 1.0 }
#		}
#}

 #ANIMATIONS

animation = {
	name = "cybernetics_01_juggernaut_frame_idle_animation"
	file = "cybernetics_01_juggernaut_frame_idle.anim"
}

animation = {
	name = "cybernetics_01_juggernaut_frame_death_animation"
	file = "cybernetics_01_juggernaut_frame_death.anim"
}

animation = {
	name = "cybernetics_01_juggernaut_idle_animation"
	file = "cybernetics_01_juggernaut_idle.anim"
}

animation = {
	name = "cybernetics_01_juggernaut_death_animation"
	file = "cybernetics_01_juggernaut_death.anim"
}

animation = {
	name = "cybernetics_01_juggernaut_moving_animation"
	file = "cybernetics_01_juggernaut_moving.anim"
}

animation = {
	name = "cybernetics_01_juggernaut_frame_moving_animation"
	file = "cybernetics_01_juggernaut_frame_moving.anim"
}
