objectTypes = {
    pdxmesh = {
        name = "biogenesis_02_juggernaut_frame_mesh"
        file = "gfx/models/ships/juggernauts/biogenesis_02/biogenesis_02_juggernaut_frame.mesh"
        animation = {id = "death"       type = "biogenesis_02_juggernaut_frame_death_animation" }
        animation = {id = "idle"        type = "biogenesis_02_juggernaut_frame_idle_animation" }
        animation = {id = "moving"       type = "biogenesis_02_juggernaut_frame_moving_animation" }
    }
    pdxmesh = {
        name = "biogenesis_02_juggernaut_mesh"
        file = "gfx/models/ships/juggernauts/biogenesis_02/biogenesis_02_juggernaut.mesh"
        animation = {id = "idle"        type = "biogenesis_02_juggernaut_idle_animation" }
        animation = {id = "death"       type = "biogenesis_02_juggernaut_death_animation" }
        animation = {id = "moving"       type = "biogenesis_02_juggernaut_moving_animation" }
		
        meshsettings = {
            name = "g_juggernautShape"
            index = 0
            texture_diffuse = "biogenesis_02_juggernaut_diffuse.dds"
            texture_normal = "biogenesis_02_juggernaut_normal.dds"
            texture_specular = "biogenesis_02_juggernaut_specular.dds"
            shader = "PdxMeshShip"
        }
        meshsettings = {
            name = "turret_platformsShape"
            index = 0
            texture_diffuse = "biogenesis_02_turrets_diffuse.dds"
            texture_normal = "biogenesis_02_turrets_normal.dds"
            texture_specular = "biogenesis_02_turrets_specular.dds"
            shader = "PdxMeshShip"
        }
        meshsettings = {
            name = "xl_turret_slot1Shape"
            index = 0
            texture_diffuse = "biogenesis_02_turret_XL_diffuse.dds"
            texture_normal = "biogenesis_02_turret_XL_normal.dds"
            texture_specular = "biogenesis_02_turret_XL_specular.dds"
            shader = "PdxMeshShip"
        }
        meshsettings = {
            name = "xl_turret_slot2Shape"
            index = 0
            texture_diffuse = "biogenesis_02_turret_XL_diffuse.dds"
            texture_normal = "biogenesis_02_turret_XL_normal.dds"
            texture_specular = "biogenesis_02_turret_XL_specular.dds"
            shader = "PdxMeshShip"
        }
    }
}