entity = {
    name = "biogenesis_02_juggernaut_entity"
    pdxmesh = "biogenesis_02_juggernaut_frame_mesh"

	locator = { name = part1 position = { 0.0 0.0 0.0  } }

    default_state = "idle"
    state = { name = "idle"  animation = "idle" animation_blend_time = 0.50
        start_event = { trigger_once = yes sound = { soundeffect = pro_ship_juggernaut_idle } }
    }
    state = { name = "moving" animation = "idle" animation_blend_time = 0.50
        event = { trigger_once = yes sound = { soundeffect = pro_ship_juggernaut_move } }
    }
    state = { name = "death" animation = "death" animation_blend_time = 0.50 looping = no

        event = { time = 15.25 	node = "hip" particle = "biogenesis_02_7_ship_explosion_effect" keep_particle = yes trigger_once = no sound = { soundeffect = ship_destroyed } }
       }

    scale = 1.0
    game_data = {
        size = 35
        emissive_recolor_crunch = 2.0
    }

#    attach = { "body" = "biogenesis_02_juggernaut_core_section_entity" }

}
entity = {
    name = "biogenesis_02_juggernaut_core_section_entity"
    pdxmesh = "biogenesis_02_juggernaut_mesh"

    default_state = "idle"
    state = { name = "idle" animation = "idle" animation_blend_time = 0.50

        #event = { trigger_once = yes sound = { soundeffect = amb_biogenesis_juggernaut_hum } }
        #event = { trigger_once = yes sound = { soundeffect = amb_biogenesis_juggernaut_hum_treble } }
    }
    state = { name = "moving" animation = "moving" animation_blend_time = 0.50

        #event = { trigger_once = yes sound = { soundeffect = sfx_biogenesis_juggernaut_moving_out } }
   }

    state = { name = "death" animation = "death" animation_blend_time = 0.50 looping = no
       event = { time = 0.5 node = "explosion_locator_01" particle = "biogenesis_02_1_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 1.2 node = "explosion_locator_02" particle = "biogenesis_02_025_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 3.3 node = "explosion_locator_03" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 4.4 node = "explosion_locator_04" particle = "biogenesis_02_025_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 4.7 node = "explosion_locator_05" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 5.5 node = "explosion_locator_06" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 6.2 node = "explosion_locator_07" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 6.5 node = "explosion_locator_08" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 7.2 node = "explosion_locator_09" particle = "biogenesis_02_010_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 8.1 node = "explosion_locator_10" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 9.5 node = "explosion_locator_11" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 10.1 node = "explosion_locator_12" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
		event = { time = 6.9 node = "explosion_locator_18" particle = "biogenesis_02_025_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 7.7 node = "explosion_locator_19" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 8.9 node = "explosion_locator_13" particle = "biogenesis_02_010_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 9.7 node = "explosion_locator_14" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 10.3 node = "explosion_locator_15" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 4.7 node = "explosion_locator_16" particle = "biogenesis_02_010_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 5.2 node = "explosion_locator_17" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes }
       event = { time = 7.7 node = "explosion_locator_20" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes }


    }
}

# ANIMATIONS

animation = {
    name = "biogenesis_02_juggernaut_frame_idle_animation"
    file = "biogenesis_02_juggernaut_frame_idle.anim"
}

animation = {
    name = "biogenesis_02_juggernaut_idle_animation"
    file = "biogenesis_02_juggernaut_idle.anim"
}


animation = {
    name = "biogenesis_02_juggernaut_moving_animation"
    file = "biogenesis_02_juggernaut_moving.anim"
}
animation = {
    name = "biogenesis_02_juggernaut_frame_moving_animation"
    file = "biogenesis_02_juggernaut_frame_moving.anim"
}


animation = {
    name = "biogenesis_02_juggernaut_death_animation"
    file = "biogenesis_02_juggernaut_death.anim"
}
animation = {
    name = "biogenesis_02_juggernaut_frame_death_animation"
    file = "biogenesis_02_juggernaut_frame_death.anim"
}