objectTypes = { pdxmesh = { name = "leviathan_01_voidspawn_mesh" file = "gfx/models/ships/guardians/voidspawn/leviathan_01_voidspawn.mesh" animation = { id = "idle" type = "leviathan_01_voidspawn_idle_animation" } animation = { id = "moving" type = "leviathan_01_voidspawn_moving_animation" } animation = { id = "hatching" type = "leviathan_01_voidspawn_hatching_animation" } animation = { id = "death" type = "leviathan_01_voidspawn_death_animation" } meshsettings = { name = "leviathan_01_voidspawnShape" index = 0 texture_diffuse = "leviathan_01_voidspawn_diffuse.dds" texture_normal = "leviathan_01_voidspawn_normal.dds" texture_specular = "leviathan_01_voidspawn_specular.dds" shader = "PdxMeshShip" } meshsettings = { name = "hair_lowShape" index = 0 texture_diffuse = "leviathan_01_voidspawn_diffuse.dds" texture_normal = "leviathan_01_voidspawn_normal.dds" texture_specular = "leviathan_01_voidspawn_specular.dds" shader = "AlphaBlendNoDepth_00" } } pdxmesh = { name = "leviathan_01_voidspawn_reanimated_mesh" file = "gfx/models/ships/guardians/voidspawn/leviathan_01_voidspawn.mesh" animation = { id = "idle" type = "leviathan_01_voidspawn_idle_animation" } animation = { id = "moving" type = "leviathan_01_voidspawn_moving_animation" } animation = { id = "hatching" type = "leviathan_01_voidspawn_hatching_animation" } animation = { id = "death" type = "leviathan_01_voidspawn_death_animation" } meshsettings = { name = "leviathan_01_voidspawnShape" index = 0 texture_diffuse = "leviathan_01_voidspawn_reanimated_diffuse.dds" texture_normal = "leviathan_01_voidspawn_reanimated_normal.dds" texture_specular = "leviathan_01_voidspawn_reanimated_specular.dds" shader = "PdxMeshReanimatedLeviathan" } meshsettings = { name = "hair_lowShape" index = 0 texture_diffuse = "leviathan_01_voidspawn_reanimated_diffuse.dds" texture_normal = "leviathan_01_voidspawn_reanimated_normal.dds" texture_specular = "leviathan_01_voidspawn_reanimated_specular.dds" shader = "AlphaBlendNoDepth_00" } } pdxmesh = { name = "leviathans_01_voidspawn_projectile_mesh" file = "gfx/models/ships/guardians/voidspawn/leviathans_01_voidspawn_projectile.mesh" animation = { id = "idle" type = "arthropoid_01_missile_medium_idle_animation" } animation = { id = "miss" type = "arthropoid_01_missile_medium_miss_animation" } animation = { id = "miss2" type = "arthropoid_01_missile_medium_miss2_animation" } animation = { id = "miss_reversed" type = "arthropoid_01_missile_medium_miss_reversed_animation" } animation = { id = "miss2_reversed" type = "arthropoid_01_missile_medium_miss2_reversed_animation" } meshsettings = { name = "g_bodyShape" index = 0 texture_diffuse = "leviathans_01_voidspawn_projectile_diffuse.dds" texture_normal = "leviathans_01_voidspawn_projectile_normal.dds" texture_specular = "leviathans_01_voidspawn_projectile_specular.dds" shader = "PdxMeshShip" } } }