objectTypes = { pdxmesh = { name = "toxic_god_mesh" file = "gfx/models/ships/guardians/toxic_god/toxic_god.mesh" animation = { id = "idle" type = "toxic_god_idle_animation" } animation = { id = "moving" type = "toxic_god_moving_animation" } animation = { id = "open" type = "toxic_god_open_animation"} animation = { id = "opening" type = "toxic_god_opening_animation" } animation = { id = "closing" type = "toxic_god_closing_animation" } animation = { id = "closed_death" type = "toxic_god_death_animation" } animation = { id = "opened_death" type = "toxic_god_death_animation" } animation = { id = "attack" type = "toxic_god_attack_animation" } meshsettings = { name = "g_bodyShape" index = 0 texture_diffuse = "toxic_god_diffuse.dds" texture_normal = "toxic_god_normal.dds" texture_specular = "toxic_god_specular.dds" shader = "PdxMeshShipDiffuseEmissive" } } pdxmesh = { name = "toxic_god_debris_mesh" file = "gfx/models/ships/guardians/toxic_god/toxic_god_debris.mesh" animation = { id = "idle" type = "toxic_god_debris_idle_animation" } animation = { id = "open" type = "toxic_god_debris_open_animation"} animation = { id = "opening" type = "toxic_god_debris_opening_animation" } animation = { id = "closing" type = "toxic_god_debris_closing_animation" } meshsettings = { name = "toxic_god_debris|g_body|g_bodyShape" index = 0 texture_diffuse = "toxic_god_diffuse.dds" texture_normal = "toxic_god_normal.dds" texture_specular = "toxic_god_specular.dds" shader = "PdxMeshShipDiffuseEmissive" } } pdxmesh = { name = "toxic_god_effect_mesh" file = "gfx/models/ships/guardians/toxic_god/toxic_god_effect.mesh" meshsettings = { index = 0 texture_diffuse = "toxic_01_god_gas_effect.dds" texture_specular = "toxoid_01_gas_specular.dds" texture_normal = "toxoid_01_gas_flowmap.dds" shader = "PdxMeshFlowAdditive" } } }