entity = {
	name = "space_dragon_red_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }

	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.07 1.0 0.75 1.0 }
 	}
}

entity = {
	name = "space_dragon_red_section_entity"
	pdxmesh = "space_dragon_red_mesh"
	scale = 1.0

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }

	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "space_dragon_idle" } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_red_eye_effect"  }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_red_wing_effect" }
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1

		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_red_eye_effect"  }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_red_wing_effect" }
	}
	state = { name = "death" animation = "death" looping = no

		event = { trigger_once = yes sound = { soundeffect = "space_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 0.45 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "dragon_attack_mouth" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }

	}

	game_data = { size = 50 }
}
entity = {
	name = "space_dragon_reanimated_section_entity"
	pdxmesh = "space_dragon_reanimated_mesh"
	scale = 1.0

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }

	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		event = { time = 0 node = "l_wing_upper_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_upper_tip_2_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_upper_tip_3_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_lower_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_lower_tip_2_3" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}

		event = { time = 0 node = "r_wing_upper_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_upper_tip_2_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_upper_tip_3_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_rower_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_rower_tip_2_3" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}

		event = { time = 0 node = "head" particle = "reanimated_space_dragon_eye_smoke_effect" keep_particle = yes trigger_once = yes}

		start_event = { trigger_once = yes sound = { soundeffect = "amb_spacedragon_reanimated_idle_lp" } }

	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { time = 0 node = "l_wing_upper_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_upper_tip_2_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_upper_tip_3_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_lower_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "l_wing_lower_tip_2_3" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
																	 
		event = { time = 0 node = "r_wing_upper_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_upper_tip_2_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_upper_tip_3_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_rower_tip_1_2" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}
		event = { time = 0 node = "r_wing_rower_tip_2_3" particle = "reanimated_space_dragon_smoke_trail_effect" keep_particle = yes trigger_once = yes}

		event = { time = 0 node = "head" particle = "reanimated_space_dragon_eye_smoke_effect" keep_particle = yes trigger_once = yes}

		event = { sound = { soundeffect = "amb_spacedragon_reanimated_moving_lp" stop_on_state_change = yes } }

	}
	state = { name = "death" animation = "death" looping = no

		event = { trigger_once = yes sound = { soundeffect = "amb_spacedragon_reanimated_death_os" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "amb_spacedragon_reanimated_moving_lp" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 0.45 next_state = "idle"

		event = { trigger_once = yes sound = { soundeffect = "amb_spacedragon_reanimated_attack_os" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }

	}

	game_data = { 
		size = 50 
		#vUVAnimationDir 
		#vUVAnimationTime 

		uv_animation_speed 		= 0.1
		uv_animation_direction 	= { -1.0 0.0 }
	}
}

entity = {
	name = "space_dragon_baby_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.07 1.0 0.75 1.0 }
 	}
}
entity = {
	name = "space_dragon_baby_section_entity"
	pdxmesh = "space_dragon_red_mesh"
	scale = 0.3

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "space_dragon_idle" } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_red_eye_effect"  }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_red_wing_effect" }
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1

		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_red_eye_effect"  }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_red_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_red_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_red_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_red_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_red_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_red_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_red_wing_effect" }
	}
	state = { name = "death" animation = "death" looping = no

		event = { trigger_once = yes sound = { soundeffect = "space_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 0.45 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "dragon_attack_mouth" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }

	}

	game_data = { size = 50 }
}
entity = {
	name =  "space_dragon_blue_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.07 1.0 0.75 1.0 }
 	}
}
entity = {
	name = "space_dragon_blue_section_entity"
	pdxmesh = "space_dragon_blue_mesh"
	scale = 1.0

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "space_dragon_idle" } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_blue_wing_effect" }
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_blue_wing_effect" }
	}
	state = { name = "death" animation = "death" looping = no
		event = { trigger_once = yes sound = { soundeffect = "space_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 0.45 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "dragon_attack_mouth" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }
	}

	game_data = { size = 50 }
}

entity = {
	name = "nanite_space_dragon_baby_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.07 1.0 0.75 1.0 }
 	}
}

entity = {
	name = "nanite_space_dragon_baby_section_entity"
	#pdxmesh = "space_dragon_blue_mesh"
	pdxmesh = "nanite_space_dragon_baby_mesh"
	scale = 0.3

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "space_dragon_idle" } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_blue_wing_effect" }
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_blue_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_blue_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_blue_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_blue_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_blue_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_blue_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_blue_wing_effect" }
	}
	state = { name = "death" animation = "death" looping = no
		event = { trigger_once = yes sound = { soundeffect = "space_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 0.45 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "dragon_attack_mouth" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }
	}

	game_data = { size = 50 }
}

entity = {
	name =  "space_dragon_purple_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.07 1.0 0.75 1.0 }
 	}
}
entity = {
	name = "space_dragon_purple_section_entity"
	pdxmesh = "space_dragon_purple_mesh"
	scale = 1.0

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "space_dragon_idle" } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_purple_wing_effect" }
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_purple_wing_effect" }
	}
	state = { name = "death" animation = "death" looping = no
		event = { trigger_once = yes sound = { soundeffect = "space_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 0.45 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "dragon_attack_mouth" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }

	}

	game_data = { size = 50 }
}

entity = {
	name = "space_dragon_purple_baby_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.07 1.0 0.75 1.0 }
 	}
}

entity = {
	name = "space_dragon_purple_baby_section_entity"
	pdxmesh = "space_dragon_purple_mesh"
	scale = 0.3

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "space_dragon_idle" } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_purple_wing_effect" }
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }

		event = { time = 0 node = "l_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "l_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "l_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "l_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "l_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "l_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "l_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "l_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "l_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "l_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "l_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "l_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "l_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 0.0 node = "r_eye_1" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_2" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.1 node = "r_eye_3" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.2 node = "r_eye_4" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_5" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.3 node = "r_eye_6" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.4 node = "r_eye_7" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_8" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.5 node = "r_eye_9" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.6 node = "r_eye_10" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_11" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.7 node = "r_eye_12" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.8 node = "r_eye_13" particle = "space_dragon_purple_eye_effect" }
		event = { time = 0.9 node = "r_eye_14" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.0 node = "r_eye_15" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.1 node = "r_eye_16" particle = "space_dragon_purple_eye_effect" }
		event = { time = 1.2 node = "r_eye_17" particle = "space_dragon_purple_eye_effect" }

		event = { time = 1.4 node = "wing_1_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_l" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_l" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_l" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_1_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_1_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_1_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_1_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_2_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_2_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_2_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_2_5_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.8 node = "wing_2_6_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_3_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_3_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_3_4_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.7 node = "wing_3_5_r" particle = "space_dragon_purple_wing_effect" }

		event = { time = 1.4 node = "wing_4_1_r" particle = "space_dragon_purple_wing_effect" sound = { soundeffect = "space_dragon_pulse" } }
		event = { time = 1.5 node = "wing_4_2_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_3_r" particle = "space_dragon_purple_wing_effect" }
		event = { time = 1.6 node = "wing_4_4_r" particle = "space_dragon_purple_wing_effect" }
	}
	state = { name = "death" animation = "death" looping = no
		event = { trigger_once = yes sound = { soundeffect = "space_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "space_dragon_moving" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 0.45 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "dragon_attack_mouth" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }
	}

	game_data = { size = 50 }
}

############### AQUATIC DRAGON ###############

entity = {
	name =  "aquatic_dragon_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.6 1.0 0.75 1.0 }
 	}
}
entity = {
	name = "aquatic_dragon_section_entity"
	pdxmesh = "aquatic_dragon_01_mesh"
	scale = 1.0

	attach = { part1 = "aquatic_dragon_01_floater_1_entity" }               
    attach = { part1 = "aquatic_dragon_01_floater_2_entity" }  

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "aqu_dragon_idle" } }


	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { sound = { soundeffect = "aqu_dragon_move" stop_on_state_change = yes } }

	}
	state = { name = "death" animation = "death" looping = no
		event = { trigger_once = yes sound = { soundeffect = "aqu_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "aqu_dragon_move" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 1 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "aqu_dragon_attack_mouth" } }
		#event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }

	}

	game_data = { size = 50 }
}

entity = {
	name = "aquatic_dragon_baby_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.6 1.0 0.75 1.0 }
 	}
}

entity = {
	name = "aquatic_dragon_baby_section_entity"
	pdxmesh = "aquatic_dragon_01_mesh"
	scale = 0.3

	attach = { part1 = "aquatic_dragon_01_floater_1_entity" }               
    attach = { part1 = "aquatic_dragon_01_floater_2_entity" }  

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "aqu_dragon_idle" } }

	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { sound = { soundeffect = "aqu_dragon_move" stop_on_state_change = yes } }

	}
	state = { name = "death" animation = "death" looping = no
		event = { trigger_once = yes sound = { soundeffect = "aqu_dragon_death" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "aqu_dragon_move" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 1 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "aqu_dragon_attack_mouth" } }
		#event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }

	#	event = { time = 0.0 use_parent_nodes = yes node = xl_gun_01 particle = "aquatic_dragon_weapon_muzzle_windup_effect" trigger_once = yes keep_particle = yes }
	
	}

	game_data = { size = 50 }
}

entity = {
	name = "aquatic_dragon_01_floater_1_entity" 
	## Body
	pdxmesh = "aquatic_dragon_01_floater_1_mesh"

		game_data = {
		bloom_factor			= 1
		uv_animation_speed 		= 0.035
		uv_animation_direction 	= { -0.1 0.55 }
		}
		
	scale = 1

	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
	}
	state = { name = "death" animation = "death" looping = no
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 1 next_state = "idle"
	}
}

entity = {
	name = "aquatic_dragon_01_floater_2_entity"
	## Wings
	pdxmesh = "aquatic_dragon_01_floater_2_mesh"

		game_data = {
		bloom_factor			= 0.3
		uv_animation_speed 		= 0.03
		uv_animation_direction 	= { -0.1 0.55 }
		}
	scale = 1

	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
	}
	state = { name = "death" animation = "death" looping = no
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 1 next_state = "idle"
	}
}

############### REANIMATED AQUATIC DRAGON ###############

entity = {
	name =  "aquatic_dragon_reanimated_entity"
	pdxmesh = "locator_mesh"

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	cull_radius = 10.0
	game_data = {
  		raytrace_projectiles = no
  		dissolve_on_death = 8.0
		ship_color = hsv { 0.7 0.950 0.75 1.0 }
 	}
}
entity = {
	name = "aquatic_dragon_reanimated_section_entity"
	pdxmesh = "aquatic_dragon_01_reanimated_mesh"
	scale = 1.0

	attach = { part1 = "aquatic_dragon_01_reanimated_floater_1_entity" }

	locator = { name = "part1" 	position = { 0 0 0 } }
	locator = { name = "wing_1_3" 	position = { 0 0 0 } }
	locator = { name = "wing_2_3" 	position = { 0 0 0 } }
	locator = { name = "wing_3_4" 	position = { 0 0 0 } }
	locator = { name = "wing_4_3" 	position = { 0 0 0 } }


	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_aqudragon_reanimated_idle_lp" } }
		event = { time = 0 node = "head" particle = "reanimated_aquatic_dragon_eye_smoke_effect" keep_particle = yes }
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
		event = { sound = { soundeffect = "amb_aqudragon_reanimated_moving_lp" stop_on_state_change = yes } }
		event = { time = 0 node = "head" particle = "reanimated_aquatic_dragon_eye_smoke_effect" keep_particle = yes }
	}
	state = { name = "death" animation = "death" looping = no
		event = { trigger_once = yes sound = { soundeffect = "amb_aqudragon_reanimated_death_os" } }
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
		event = { sound = { soundeffect = "amb_aqudragon_reanimated_moving_lp" stop_on_state_change = yes } }
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 1 next_state = "idle"
	#	event = { time = 0.0 particle = "ship_explosion_particle" node = "l_wing_4_4" }
	#	event = { time = 0.3 particle = "ship_explosion_particle" node = "l_wing_4_1" }
	#	event = { time = 0.6 particle = "ship_explosion_particle" node = "l_wing_4_2" }
	#	event = { time = 0.9 particle = "ship_explosion_particle" node = "l_wing_4_3" }
	#	event = { time = 1.2 particle = "ship_explosion_particle" node = "l_wing_4_4" }
		event = { trigger_once = yes sound = { soundeffect = "amb_aqudragon_reanimated_attack_os" } }
		#event = { trigger_once = yes sound = { soundeffect = "distance_dragon_attack_mouth" } }

	}

	game_data = { 
		size = 50 

		#vUVAnimationDir 
		#vUVAnimationTime 
		uv_animation_speed 		= 0.05
		uv_animation_direction 	= { 1.0 1.0 }
	}
}

entity = {
	name = "aquatic_dragon_01_reanimated_floater_1_entity" 
	## Body
	pdxmesh = "aquatic_dragon_01_reanimated_floater_1_mesh"

		game_data = {
		bloom_factor			= 1
		uv_animation_speed 		= 0.035
		uv_animation_direction 	= { -0.1 0.55 }
		}
		
	scale = 1

	default_state = "idle"
	state = { name = "idle" animation = "idle" animation_blend_time = 1.5
	}
	state = { name = "moving" animation = "moving" animation_blend_time = 1
	}
	state = { name = "death" animation = "death" looping = no
	}

	#state = { name = "combat_idle" animation = "idle" }
	state = { name = "combat_moving" animation = "moving" animation_blend_time =  0
	}

	state = { name = "attack" animation = "attack" looping = no animation_blend_time = 1 next_state = "idle"
	}
}
###############
# WEAPON
###############

entity = {
	name = "dragon_weapon_windup_entity"

	default_state = "attack"
	get_state_from_parent = no
	state = {
		name = "attack" looping = yes state_time = 0.8
		event = { trigger_once = yes sound = { soundeffect = "dragon_breath_windup" } }

		event = { time = 0.0 use_parent_nodes = yes node = xl_gun_01 particle = "dragon_weapon_muzzle_windup_effect" trigger_once = yes keep_particle = yes }
	}
}

entity = {
	name = "dragon_weapon_muzzle_entity"
	pdxmesh = "locator_mesh"

	default_state = "idle"
	state = { name = "idle" state_time = 7.0 looping = no
		event = { time = 0 particle = "dragon_weapon_muzzle_particle" keep_particle = yes }

		event = { trigger_once = yes sound = { soundeffect = "dragon_breath_fire" } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_breath_fire" } }

	}
}

entity = {
	name = "dragon_wing_muzzle_entity"
	pdxmesh = "locator_mesh"

	default_state = "idle"
	state = { name = "idle" state_time = 3 looping = no
		event = { time = 0 particle = "dragon_wing_muzzle_particle" keep_particle = yes sound = { soundeffect = dragon_wing_attack } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_wing_attack" } }
	}
}

entity = {
	name = "dragon_wing_projectile_entity"
	cull_radius = 1.0

	default_state = "idle"
	state = { name = "idle"
		event = { time = 0 particle = "dragon_wing_projectile_particle" keep_particle = yes }
	}
	state = { name = "stop"
		looping = no
		#state_time = 2.0
	}
	scale = 1.0
}

entity = {
	name = "dragon_weapon_hit_entity"
	cull_radius = 1.0

	default_state = "idle"
	state = { name = "idle" state_time = 5 looping = no
		event = { time = 2 particle = "dragon_weapon_hit_effect" keep_particle = yes #sound = { soundeffect = titan_laser_hit }
		}
		#start_event = { trigger_once = yes sound = { soundeffect = "distance_tachyon_lance_hit" } }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}

entity = {
	name = "dragon_wing_hit_entity"
	cull_radius = 1.0
	default_state = "idle"
	state = { name = "idle"
		start_event = { particle = "dragon_wing_hit_effect" }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}

entity = {
	name = "dragon_weapon_shield_hit_entity"
	cull_radius = 1.0

	default_state = "idle"
	state = { name = "idle"
		start_event = { particle = "dragon_weapon_hit_effect" sound = { soundeffect = shield_hit } }
		start_event = { particle = "titan_laser_shield_hit_effect" }
		start_event = { trigger_once = yes sound = { soundeffect = "distance_shield_hit" } }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}

entity = {
	name = "dragon_wing_shield_hit_entity"
	cull_radius = 1.0
	default_state = "idle"
	state = { name = "idle"
		event = { time = 0.0 particle = dragon_wing_hit_effect }
		start_event = { particle = projectile_large_shield_hit_effect sound = { soundeffect = shield_hit } }
		start_event = { trigger_once = yes sound = { soundeffect = "distance_shield_hit" } }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}



####### Aquatic Dragon weapons



entity = {
	name = "aquatic_dragon_wing_projectile_entity"

	cull_radius = 1.0
	
	default_state = "idle"
	state = { name = "idle" state_time = 5
		event = { time = 0 particle = "aquatic_dragon_wing_projectile_particle" keep_particle = yes trigger_once = yes}

	}
	state = { name = "stop"
		looping = no
		#state_time = 2.0
	}
	
		
	scale = 1.0
	
}

entity = {
	name = "aquatic_dragon_wing_hit_entity"
	cull_radius = 1.0
	default_state = "idle"
	state = { name = "idle"
		start_event = { particle = "aquatic_dragon_wing_hit_effect" }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}

entity = {
	name = "aquatic_dragon_wing_shield_hit_entity"
	cull_radius = 1.0
	default_state = "idle"
	state = { name = "idle"
		event = { time = 0.0 particle = "aquatic_dragon_wing_hit_effect" }
		start_event = { particle = projectile_large_shield_hit_effect sound = { soundeffect = shield_hit } }
		start_event = { trigger_once = yes sound = { soundeffect = "distance_shield_hit" } }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}

entity = {
	name = "aquatic_dragon_wing_muzzle_entity"
	pdxmesh = "locator_mesh"

	default_state = "idle"
	state = { name = "idle" state_time = 3 looping = no
		event = { time = 0 particle = "aquatic_dragon_wing_muzzle_effect" keep_particle = yes sound = { soundeffect = dragon_wing_attack } }
		event = { trigger_once = yes sound = { soundeffect = "distance_dragon_wing_attack" } }
	}
}


entity = {
	name = "aquatic_dragon_weapon_hit_entity"
	cull_radius = 1.0

	default_state = "idle"
	state = { name = "idle" state_time = 2 looping = no
		event = {  time = 0.8 particle = "aquatic_dragon_weapon_hit_effect" keep_particle = yes #sound = { soundeffect = "titan_laser_hit" }
		}
		#start_event = { trigger_once = yes sound = { soundeffect = "distance_tachyon_lance_hit" } }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}

entity = {
	name = "aquatic_dragon_weapon_shield_hit_entity"
	cull_radius = 1.0

	default_state = "idle"
	state = { name = "idle" state_time = 5 looping = no
		event = { time = 0.8 particle = "aquatic_dragon_weapon_hit_effect" sound = { soundeffect = "shield_hit" } }
		event = { time = 0.8 particle = "titan_laser_shield_hit_effect" }
		start_event = { trigger_once = yes sound = { soundeffect = "distance_shield_hit" } }
	}
	state = { name = "stop" state_time = 0.5 looping = no }
}

entity = {
	name = "aquatic_dragon_weapon_windup_entity"

	default_state = "attack"
	get_state_from_parent = no
	state = {
		name = "attack" looping = yes state_time = 0.8
		event = { trigger_once = yes sound = { soundeffect = "dragon_breath_windup" } }

		event = { time = 0.0 use_parent_nodes = yes node = xl_gun_01 particle = "aquatic_dragon_weapon_muzzle_windup_effect" trigger_once = yes keep_particle = yes }
	}
}

entity = {
	name = "aquatic_dragon_weapon_muzzle_entity"
	pdxmesh = "locator_mesh"

	default_state = "idle"
	state = { name = "idle" state_time = 7.0 looping = no
		event = { time = 1 particle = "aquatic_dragon_weapon_muzzle_effect" keep_particle = yes }

		event = { trigger_once = yes sound = { soundeffect = "aqu_dragon_attack_mouth_deluge" } }
		#event = { trigger_once = yes sound = { soundeffect = "distance_dragon_breath_fire" } }

	}
}

###############
# ANIMATIONS
###############

animation = {
	name = "guardian_01_space_dragon_idle_animation"
	file = "guardian_01_space_dragon_idle.anim"
}

animation = {
	name = "guardian_01_space_dragon_moving_animation"
	file = "guardian_01_space_dragon_moving.anim"
}

animation = {
	name = "guardian_01_space_dragon_death_animation"
	file = "guardian_01_space_dragon_death.anim"
}

animation = {
	name = "guardian_01_space_dragon_attack_animation"
	file = "guardian_01_space_dragon_attack.anim"
}

animation = {
	name = "aquatic_dragon_01_idle_animation"
	file = "aquatic_dragon_01_idle.anim"
}

animation = {
	name = "aquatic_dragon_01_moving_animation"
	file = "aquatic_dragon_01_moving.anim"
}

animation = {
	name = "aquatic_dragon_01_death_animation"
	file = "aquatic_dragon_01_death.anim"
}

animation = {
	name = "aquatic_dragon_01_attack_animation"
	file = "aquatic_dragon_01_attack.anim"
}

animation = {
	name = "aquatic_dragon_floater_01_idle_animation"
	file = "aquatic_dragon_floater_01_idle.anim"
}

animation = {
	name = "aquatic_dragon_floater_01_moving_animation"
	file = "aquatic_dragon_floater_01_moving.anim"
}

animation = {
	name = "aquatic_dragon_floater_01_death_animation"
	file = "aquatic_dragon_floater_01_death.anim"
}

animation = {
	name = "aquatic_dragon_floater_01_attack_animation"
	file = "aquatic_dragon_floater_01_attack.anim"
}

animation = {
	name = "aquatic_dragon_floater_03_idle_animation"
	file = "aquatic_dragon_floater_03_idle.anim"
}

animation = {
	name = "aquatic_dragon_floater_03_moving_animation"
	file = "aquatic_dragon_floater_03_moving.anim"
}

animation = {
	name = "aquatic_dragon_floater_03_death_animation"
	file = "aquatic_dragon_floater_03_death.anim"
}

animation = {
	name = "aquatic_dragon_floater_03_attack_animation"
	file = "aquatic_dragon_floater_03_attack.anim"
}
