objectTypes = { pdxmesh = { name = "leviathan_01_scavenger_bot_frame_mesh" file = "gfx/models/ships/guardians/scavenger_bot/leviathan_01_scavenger_bot_frame.mesh" animation = { id = "idle" type = "leviathan_01_scavenger_bot_frame_idle_animation" } animation = { id = "moving" type = "leviathan_01_scavenger_bot_frame_moving_animation" } animation = { id = "death" type = "leviathan_01_scavenger_bot_frame_death_animation" } meshsettings = { name = "leviathan_01_helper_bot_1_bodyShape" index = 0 texture_diffuse = "leviathans_01_scavenger_bot_diffuse.dds" texture_normal = "leviathans_01_scavenger_bot_normal.dds" texture_specular = "leviathans_01_scavenger_bot_specular.dds" shader = "PdxMeshShip" } } pdxmesh = { name = "leviathan_01_scavenger_bot_core_mesh" file = "gfx/models/ships/guardians/scavenger_bot/leviathan_01_scavenger_bot_core.mesh" animation = { id = "idle" type = "leviathan_01_scavenger_bot_core_idle_animation" } animation = { id = "death" type = "leviathan_01_scavenger_bot_core_death_animation" } meshsettings = { name = "coreShape" index = 0 texture_diffuse = "leviathans_01_scavenger_bot_diffuse.dds" texture_normal = "leviathans_01_scavenger_bot_normal.dds" texture_specular = "leviathans_01_scavenger_bot_specular.dds" shader = "PdxMeshShip" } } pdxmesh = { name = "leviathan_01_scavenger_bot_helper_bot_mesh" file = "gfx/models/ships/guardians/scavenger_bot/leviathan_01_scavenger_bot_helper_bot.mesh" animation = { id = "idle" type = "leviathan_01_scavenger_bot_helper_bot_idle_animation" } meshsettings = { name = "bodyShape" index = 0 texture_diffuse = "leviathans_01_scavenger_bot_diffuse.dds" texture_normal = "leviathans_01_scavenger_bot_normal.dds" texture_specular = "leviathans_01_scavenger_bot_specular.dds" shader = "PdxMeshShip" } } ##### Projectile ##### pdxmesh = { name = "scavenger_bot_projectile_01_mesh" file = "gfx/models/ships/guardians/scavenger_bot/scavenger_bot_projectile_01.mesh" meshsettings = { name = "g_bodyShape" index = 0 texture_diffuse = "scavenger_bot_projectile_01_diffuse.dds" texture_normal = "scavenger_bot_projectile_01_normal.dds" texture_specular = "scavenger_bot_projectile_01_specular.dds" shader = "PdxMeshShip" } } pdxmesh = { name = "scavenger_bot_missile_mesh" file = "gfx/models/system_map/space_mine.mesh" scale = 1.0 animation = { id = "idle" type = "arthropoid_01_missile_medium_idle_animation" } animation = { id = "miss" type = "arthropoid_01_missile_medium_miss_animation" } animation = { id = "miss2" type = "arthropoid_01_missile_medium_miss2_animation" } animation = { id = "miss_reversed" type = "arthropoid_01_missile_medium_miss_reversed_animation" } animation = { id = "miss2_reversed" type = "arthropoid_01_missile_medium_miss2_reversed_animation" } meshsettings = { name = "pSphere16Shape" index = 0 texture_diffuse = "space_mine_diffuse.dds" texture_normal = "space_mine_normal.dds" texture_specular = "space_mine_specular.dds" shader = "PdxMeshShip" } } }