objectTypes = {
	pdxmesh = {
		name = "leviathan_01_elder_tiyanki_mesh"
		file = "gfx/models/ships/guardians/elder_tiyanki/leviathan_01_elder_tiyanki.mesh"

		animation = { id = "idle"						type = "leviathan_01_elder_tiyanki_idle_animation" }
		animation = { id = "moving"						type = "leviathan_01_elder_tiyanki_moving_animation" }
		animation = { id = "combat_transition_idle"		type = "leviathan_01_elder_tiyanki_combat_transition_idle_animation" }
		animation = { id = "combat_idle"				type = "leviathan_01_elder_tiyanki_combat_idle_animation" }
		animation = { id = "combat_moving"				type = "leviathan_01_elder_tiyanki_combat_moving_animation" }
		animation = { id = "combat_transition_moving"	type = "leviathan_01_elder_tiyanki_combat_transition_moving_animation" }
		animation = { id = "combat_death"				type = "leviathan_01_elder_tiyanki_combat_death_animation" }
		animation = { id = "death"						type = "leviathan_01_elder_tiyanki_death_animation" }
		
		meshsettings = {
			name = "polySurface1Shape"
			index = 0
			texture_diffuse = "elder_tiyanki_01_diffuse.dds"
			texture_normal = "elder_tiyanki_01_normal.dds"
			texture_specular = "elder_tiyanki_01_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	pdxmesh = {
		name = "leviathan_01_elder_tiyanki_reanimated_mesh"
		file = "gfx/models/ships/guardians/elder_tiyanki/leviathan_01_elder_tiyanki.mesh"

		animation = { id = "idle"						type = "leviathan_01_elder_tiyanki_idle_animation" }
		animation = { id = "moving"						type = "leviathan_01_elder_tiyanki_moving_animation" }
		animation = { id = "combat_transition_idle"		type = "leviathan_01_elder_tiyanki_combat_transition_idle_animation" }
		animation = { id = "combat_idle"				type = "leviathan_01_elder_tiyanki_combat_idle_animation" }
		animation = { id = "combat_moving"				type = "leviathan_01_elder_tiyanki_combat_moving_animation" }
		animation = { id = "combat_transition_moving"	type = "leviathan_01_elder_tiyanki_combat_transition_moving_animation" }
		animation = { id = "combat_death"				type = "leviathan_01_elder_tiyanki_combat_death_animation" }
		animation = { id = "death"						type = "leviathan_01_elder_tiyanki_death_animation" }
		
		meshsettings = {
			name = "polySurface1Shape"
			index = 0
			texture_diffuse = "elder_tiyanki_01_reanimated_diffuse.dds"
			texture_normal = "elder_tiyanki_01_reanimated_normal.dds"
			texture_specular = "elder_tiyanki_01_reanimated_specular.dds"
			shader = "PdxMeshReanimatedLeviathan"
		}
	}
	
	pdxmesh = {
		name = "leviathan_01_elder_tiyanki_gibbed_mesh"
		file = "gfx/models/ships/guardians/elder_tiyanki/leviathan_01_elder_tiyanki_gibbed.mesh"

		animation = { id = "idle"						type = "leviathan_01_elder_tiyanki_gibbed_idle_animation" }
	}

	pdxmesh = {
		name = "leviathan_01_elder_tiyanki_graveyard_test_mesh"
		file = "gfx/models/ships/guardians/elder_tiyanki/leviathan_01_elder_tiyanki_graveyard_test.mesh"

		animation = { id = "idle"						type = "leviathan_01_elder_tiyanki_graveyard_test_idle_animation" }
	}
}
