objectTypes = {

	########################################################################
	########														########
	########					Turrets								########
	########														########
	########################################################################
			
	
	pdxmesh = {
		name = "cybernetics_01_turret_projectile_large_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_projectile_large.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_turrets_diffuse.dds"
			texture_normal = "cybernetics_01_turrets_normal.dds"
			texture_specular = "cybernetics_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "cybernetics_01_turret_projectile_medium_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_projectile_medium.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_turrets_diffuse.dds"
			texture_normal = "cybernetics_01_turrets_normal.dds"
			texture_specular = "cybernetics_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "cybernetics_01_turret_projectile_small_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_projectile_small.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_turrets_diffuse.dds"
			texture_normal = "cybernetics_01_turrets_normal.dds"
			texture_specular = "cybernetics_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_turret_missile_large_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_missile_large.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_turrets_diffuse.dds"
			texture_normal = "cybernetics_01_turrets_normal.dds"
			texture_specular = "cybernetics_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "cybernetics_01_turret_missile_medium_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_missile_medium.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_turrets_diffuse.dds"
			texture_normal = "cybernetics_01_turrets_normal.dds"
			texture_specular = "cybernetics_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "cybernetics_01_turret_missile_small_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_missile_small.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_turrets_diffuse.dds"
			texture_normal = "cybernetics_01_turrets_normal.dds"
			texture_specular = "cybernetics_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "cybernetics_01_turret_point_defence_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_point_defence.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_turrets_diffuse.dds"
			texture_normal = "cybernetics_01_turrets_normal.dds"
			texture_specular = "cybernetics_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_turret_xl_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_turret_xl.mesh"

		scale = 1.0
		
		meshsettings = {
			name = "g_cybernetics_01_xl_turretShape"
			index = 0
			texture_diffuse = "cybernetics_01_turret_xl_diffuse.dds"
			texture_normal = "cybernetics_01_turret_xl_normal.dds"
			texture_specular = "cybernetics_01_turret_xl_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	########################################################################
	########														########
	########					Military Ships						########
	########														########
	########################################################################

	##################         	 CORVETTE           ########################	
	
	pdxmesh = {
		name = "cybernetics_01_corvette_M1S1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_corvette_M1S1.mesh"

		scale = 1.0

		meshsettings = {
			name="g_cybernetics_01_corvette_M1S1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_corvette_diffuse.dds"
			texture_normal = "cybernetics_01_corvette_normal.dds"
			texture_specular = "cybernetics_01_corvette_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_light_m1s1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
		
	pdxmesh = {
		name = "cybernetics_01_corvette_S3_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_corvette_S3.mesh"

		scale = 1.0

		meshsettings = {
			name="g_cybernetics_01_corvette_S3Shape"
			index = 0
			texture_diffuse = "cybernetics_01_corvette_diffuse.dds"
			texture_normal = "cybernetics_01_corvette_normal.dds"
			texture_specular = "cybernetics_01_corvette_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_light_s3Shape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		
	}

##################         	 DESTROYER           ########################
	
	########  Destroyer Frame  ##########

	pdxmesh = {
		name = "cybernetics_01_destroyer_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_destroyer_frame.mesh"

		animation = { id = "idle"			type = "cybernetics_01_destroyer_frame_idle_animation" }
		animation = { id = "death"			type = "cybernetics_01_destroyer_frame_death1_animation" }
		animation = { id = "death2"			type = "cybernetics_01_destroyer_frame_death2_animation" }
		animation = { id = "death3"			type = "cybernetics_01_destroyer_frame_death3_animation" }
		animation = { id = "attack"			type = "cybernetics_01_destroyer_frame_idle_animation" }

		scale = 1.0
	}
	#######  destroyer bow sections  #######	

	pdxmesh = {
		name = "cybernetics_01_destroyer_bow_L1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_destroyer_bow_L1.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_destroyer_bow_L1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_destroyer_diffuse.dds"
			texture_normal = "cybernetics_01_destroyer_normal.dds"
			texture_specular = "cybernetics_01_destroyer_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_cybernetics_01_destroyer_bow_L1Shape"
			index = 1
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_destroyer_bow_M1S2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_destroyer_bow_M1S2.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_destroyer_bow_M1S2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_destroyer_diffuse.dds"
			texture_normal = "cybernetics_01_destroyer_normal.dds"
			texture_specular = "cybernetics_01_destroyer_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_cybernetics_01_destroyer_bow_M1S2Shape"
			index = 1
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_destroyer_bow_S3_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_destroyer_bow_S3.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_destroyer_bow_S3Shape"
			index = 0
			texture_diffuse = "cybernetics_01_destroyer_diffuse.dds"
			texture_normal = "cybernetics_01_destroyer_normal.dds"
			texture_specular = "cybernetics_01_destroyer_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_cybernetics_01_destroyer_bow_S3Shape"
			index = 1
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	#######  destroyer stern sections  #######	
	
	pdxmesh = {
		name = "cybernetics_01_destroyer_stern_S2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_destroyer_stern_S2.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_destroyer_stern_S2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}

		meshsettings = {
			name = "g_cybernetics_01_destroyer_stern_S2Shape"
			index = 1
			texture_diffuse = "cybernetics_01_destroyer_diffuse.dds"
			texture_normal = "cybernetics_01_destroyer_normal.dds"
			texture_specular = "cybernetics_01_destroyer_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_destroyer_stern_M1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_destroyer_stern_M1.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_destroyer_stern_M1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_destroyer_diffuse.dds"
			texture_normal = "cybernetics_01_destroyer_normal.dds"
			texture_specular = "cybernetics_01_destroyer_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_cybernetics_01_destroyer_stern_M1Shape"
			index = 1
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	##################         	 CRUISER           ########################
	
	#######  cruiser frame  #######
	
	pdxmesh = {
		name = "cybernetics_01_cruiser_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_frame.mesh"

		animation = { id = "idle"			type = "cybernetics_01_cruiser_frame_idle_animation" }
		animation = { id = "death1"			type = "cybernetics_01_cruiser_frame_death1_animation" }
		animation = { id = "death2"			type = "cybernetics_01_cruiser_frame_death2_animation" }
		animation = { id = "death3"			type = "cybernetics_01_cruiser_frame_death3_animation" }

		scale = 1.0

	}
	
	#######  cruiser bow sections  #######	
	
	pdxmesh = {
		name = "cybernetics_01_cruiser_bow_L1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_bow_L1.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_bow_L1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}
		
	pdxmesh = {
		name = "cybernetics_01_cruiser_bow_M1S2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_bow_M1S2.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_bow_M1S2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "cybernetics_01_cruiser_bow_M2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_bow_M2.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_bow_M2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}
		
	#######  cruiser mid sections  #######			
		
	
	pdxmesh = {
		name = "cybernetics_01_cruiser_mid_S2HB_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_mid_S2HB.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_mid_S2HBShape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_cruiser_mid_L1M1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_mid_L1M1.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_mid_L1M1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}
			
	pdxmesh = {
		name = "cybernetics_01_cruiser_mid_M3_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_mid_M3.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_mid_M3Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}		
	
	pdxmesh = {
		name = "cybernetics_01_cruiser_mid_M2S2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_mid_M2S2.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_mid_M2S2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	#######  cruiser stern sections  #######	
		
	pdxmesh = {
		name = "cybernetics_01_cruiser_stern_M1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_stern_M1.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_stern_M1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_cruiser_stern_S2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_cruiser_stern_S2.mesh"

		scale = 1.0

		meshsettings = {
			name = "g_cybernetics_01_cruiser_stern_S2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_cruiser_diffuse.dds"
			texture_normal = "cybernetics_01_cruiser_normal.dds"
			texture_specular = "cybernetics_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
	}		
	
	
	
	#######  Battleship frame  #######
	
	pdxmesh = {
		name = "cybernetics_01_battleship_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_frame.mesh"

		animation = { id = "idle"			type = "cybernetics_01_battleship_frame_idle_animation" }
		animation = { id = "death"			type = "cybernetics_01_battleship_frame_death_animation" }
		animation = { id = "death2"			type = "cybernetics_01_battleship_frame_death2_animation" }
		animation = { id = "death3"			type = "cybernetics_01_battleship_frame_death3_animation" }
		animation = { id = "attack"			type = "cybernetics_01_battleship_frame_idle_animation" }

		scale = 1.0
	}
	
	#######  Battleship bow sections  #######	
	
	pdxmesh = {
		name = "cybernetics_01_battleship_bow_L1M1S2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_bow_L1M1S2.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_bow_L1M1S2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
		
		
	pdxmesh = {
		name = "cybernetics_01_battleship_bow_L2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_bow_L2.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_bow_L2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_battleship_bow_M1S2SHB_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_bow_M1S2SHB.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_bow_M1S2SHBShape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_battleship_bow_XL1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_bow_XL1.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_bow_XL1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}	
		
	#######  Battleship mid sections  #######			

	pdxmesh = {
		name = "cybernetics_01_battleship_mid_L2M2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_mid_L2M2.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_mid_L2M2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}	
		
	
	pdxmesh = {
		name = "cybernetics_01_battleship_mid_L3_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_mid_L3.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_mid_L3Shape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_battleship_mid_M4SHB_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_mid_M4SHB.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_mid_M4SHBShape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_battleship_mid_S4LHB_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_mid_S4LHB.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_mid_S4LHBShape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
				
		
	#######  Battleship stern sections  #######	
		
		
	pdxmesh = {
		name = "cybernetics_01_battleship_stern_L1_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_stern_L1.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_stern_L1Shape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
		
	pdxmesh = {
		name = "cybernetics_01_battleship_stern_M2_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_battleship_stern_M2.mesh"

		meshsettings = {
			name = "g_cybernetics_01_battleship_stern_M2Shape"
			index = 0
			texture_diffuse = "cybernetics_01_battleship_diffuse.dds"
			texture_normal = "cybernetics_01_battleship_normal.dds"
			texture_specular = "cybernetics_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name="g_panning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	########################################################################
	########														########
	########					Small Ships							########
	########														########
	########################################################################


	pdxmesh = {
		name = "cybernetics_01_bomber_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_bomber.mesh"

		scale = 1.0

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_bomber_diffuse.dds"
			texture_normal = "cybernetics_01_bomber_normal.dds"
			texture_specular = "cybernetics_01_bomber_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "cybernetics_01_drop_pod_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_drop_pod.mesh"

		meshsettings = {
			name = "g_cybernetics_01_drop_podShape"
			index = 0
			texture_diffuse = "cybernetics_01_transport_ship_diffuse.dds"
			texture_normal = "cybernetics_01_transport_ship_normal.dds"
			texture_specular = "cybernetics_01_transport_ship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_paning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	########################################################################
	########														########
	########					Civilian Ships						########
	########														########
	########################################################################
	
	######## Construction Ship ###########

	pdxmesh = {
		name = "cybernetics_01_construction_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_construction.mesh"

		animation = { id = "idle"						type = "cybernetics_01_construction_idle_animation" }
		animation = { id = "working_start"				type = "cybernetics_01_construction_working_start_animation" }
		animation = { id = "working_looping"			type = "cybernetics_01_construction_working_looping_animation" }
		animation = { id = "moving"						type = "cybernetics_01_construction_moving_animation" }
	
		meshsettings = {
			name="g_cybernetics_01_constructionShape"
			index=0
			texture_diffuse = "cybernetics_01_construction_ship_diffuse.dds"
			texture_normal = "cybernetics_01_construction_ship_normal.dds"
			texture_specular = "cybernetics_01_construction_ship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			
			name="g_panning_lightShape"
			index=0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
			#shader = "PdxMeshColorAlphaAdditive"
		}
	}

	######## Colony Ship ###########

	pdxmesh = {
		name = "cybernetics_01_colony_ship_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_colony_ship.mesh"

		meshsettings = {
			name = "g_cybernetic_01_colony_shipShape"
			index = 0
			texture_diffuse = "cybernetics_01_habitat_glass_diffuse.dds"
			texture_normal = "cybernetics_01_habitat_glass_normal.dds"
			texture_specular = "cybernetics_01_habitat_glass_specular.dds"
			shader = "AlphaBlend_00"
		}

		meshsettings = {
			name = "g_cybernetic_01_colony_shipShape"
			index = 1
			texture_diffuse = "cybernetics_01_colony_ship_diffuse.dds"
			texture_normal = "cybernetics_01_colony_ship_normal.dds"
			texture_specular = "cybernetics_01_colony_ship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_paning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}


	######## Science Ship ###########

	pdxmesh = {
		name = "cybernetice_01_science_ship_effect_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetice_01_science_ship_effect.mesh"

		meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "scan_cone_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"		}
	}

	
	pdxmesh = {
		name = "cybernetics_01_science_ship_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_science_ship.mesh"
		animation = { id = "idle"						type = "cybernetics_01_science_ship_idle_animation" }
		animation = { id = "moving"						type = "cybernetics_01_science_ship_moving_animation" }
		animation = { id = "death"						type = "cybernetics_01_science_ship_death_animation" }

		meshsettings = {
			name="g_cybernetics_01_scienceShape"
			index=0
			texture_diffuse = "cybernetics_01_science_ship_diffuse.dds"
			texture_normal = "cybernetics_01_science_ship_normal.dds"
			texture_specular = "cybernetics_01_science_ship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name="g_panning_lightShape"
			index=0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "cybernetics_01_science_ship_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_science_ship_frame.mesh"
		animation = { id = "idle"						type = "cybernetics_01_science_ship_frame_idle_animation" }
		animation = { id = "moving"						type = "cybernetics_01_science_ship_frame_moving_animation" }
		animation = { id = "death"						type = "cybernetics_01_science_ship_frame_death_animation" }

	}
	
	######## Transport Ship ###########
		
	pdxmesh = {
		name = "cybernetics_01_transport_ship_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_transport_ship.mesh"

		meshsettings = {
			name = "g_cybernetics_01_transport_shipShape"
			index = 0
			texture_diffuse = "cybernetics_01_transport_ship_diffuse.dds"
			texture_normal = "cybernetics_01_transport_ship_normal.dds"
			texture_specular = "cybernetics_01_transport_ship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_paning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	########################################################################
	########														########
	########					Stations							########
	########														########
	########################################################################		
	
	#########			STARBASE MODULES		#########

	pdxmesh = {
		name = "cybernetics_01_starbase_assemblyyard_section_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_starbase_assemblyyard_section.mesh"

		meshsettings = {
			name = "g_cybernetics_01_starbase_assemblyyard_sectionShape"
			index = 0
			texture_diffuse = "cybernetics_01_starbase_diffuse.dds"
			texture_normal = "cybernetics_01_starbase_normal.dds"
			texture_specular = "cybernetics_01_starbase_specular.dds"
			shader = "PdxMeshShip"
			}
		}

	pdxmesh = {
		name = "cybernetics_01_starbase_refinery_section_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_starbase_refinery_section.mesh"

		meshsettings = {
			name = "g_cybernetics_01_starbase_refinery_sectionShape"
			index = 0
			texture_diffuse = "cybernetics_01_starbase_diffuse.dds"
			texture_normal = "cybernetics_01_starbase_normal.dds"
			texture_specular = "cybernetics_01_starbase_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "cybernetics_01_starbase_science_section_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_starbase_science_section.mesh"

		meshsettings = {
			name = "g_cybernetics_01_starbase_science_sectionShape"
			index = 0
			texture_diffuse = "cybernetics_01_starbase_diffuse.dds"
			texture_normal = "cybernetics_01_starbase_normal.dds"
			texture_specular = "cybernetics_01_starbase_specular.dds"
			shader = "PdxMeshShip"
		}
		animation = { id = "idle"			type = "cybernetics_01_starbase_science_section_idle_animation" }
	}

	pdxmesh = {
		name = "cybernetics_01_starbase_hangarbay_section_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_starbase_hangarbay_section.mesh"

		meshsettings = {
			name = "g_cybernetics_01_starbase_hangarbay_sectionShape"
			index = 0
			texture_diffuse = "cybernetics_01_starbase_diffuse.dds"
			texture_normal = "cybernetics_01_starbase_normal.dds"
			texture_specular = "cybernetics_01_starbase_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	#########		military station 		##########
	
	pdxmesh = {
		name = "cybernetics_01_military_station_small_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_military_station_small.mesh"

		meshsettings = {
			name = "g_cybernetics_01_military_station_smallShape"
			index=0
			texture_diffuse = "cybernetics_01_military_station_diffuse.dds"
			texture_normal = "cybernetics_01_military_station_normal.dds"
			texture_specular = "cybernetics_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_hologramShape"
			index = 1
			texture_diffuse = "cybernetics_01_military_station_hologram.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}	

		meshsettings = {
			name = "g_paning_lightShape"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}

		scale = 1.0
}

	pdxmesh = {
		name = "cybernetics_01_military_station_section_heavy_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_military_station_section_heavy.mesh"

		meshsettings = {
			index=0
			texture_diffuse = "cybernetics_01_military_station_diffuse.dds"
			texture_normal = "cybernetics_01_military_station_normal.dds"
			texture_specular = "cybernetics_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		scale = 1.0
	}
	
	pdxmesh = {
		name = "cybernetics_01_military_station_section_medium_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_military_station_section_medium.mesh"

		meshsettings = {
			index=0
			texture_diffuse = "cybernetics_01_military_station_diffuse.dds"
			texture_normal = "cybernetics_01_military_station_normal.dds"
			texture_specular = "cybernetics_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		scale = 1.0
	}

	pdxmesh = {
		name = "cybernetics_01_military_station_section_light_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_military_station_section_light.mesh"

		meshsettings = {
			index=0
			texture_diffuse = "cybernetics_01_military_station_diffuse.dds"
			texture_normal = "cybernetics_01_military_station_normal.dds"
			texture_specular = "cybernetics_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		scale = 1.0
	}

		pdxmesh = {
		name = "cybernetics_01_military_station_section_hangar_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_military_station_hangar.mesh"

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_military_station_diffuse.dds"
			texture_normal = "cybernetics_01_military_station_normal.dds"
			texture_specular = "cybernetics_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		scale = 1.0
	}

## MINING STATION HOLOGRAM ##

	pdxmesh = {
		name = "cybernetics_01_mining_station_hologram_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_mining_station_hologram.mesh"

		meshsettings = {
			name = "g_hologramShape"
			index = 0
			texture_diffuse = "cybernetics_01_military_station_hologram.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

## SCIENCE STATION HOLOGRAM ##

	pdxmesh = {
		name = "cybernetics_01_science_station_hologram_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_science_station_hologram.mesh"

		meshsettings = {
			name = "g_hologramShape"
			index = 0
			texture_diffuse = "cybernetics_01_military_station_hologram.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}



	#########			Habitat				#########

	pdxmesh = {
		name = "cybernetics_01_habitat_level_1_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_habitat_level_1_frame.mesh"

		scale = 1.0
	}

	pdxmesh = {
		name = "cybernetics_01_habitat_level_2_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_habitat_level_2_frame.mesh"

		scale = 1.0
	}

	pdxmesh = {
		name = "cybernetics_01_habitat_level_3_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_habitat_level_3_frame.mesh"

		scale = 1.0
	}

	pdxmesh = {
		name = "cybernetics_01_habitat_level_3_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_starbase_habitat_level_3.mesh"

		meshsettings = {
			name = "g_cybernetics_01_starbase_habitat_level_3Shape"
			index = 0
			texture_diffuse = "cybernetics_01_starbase_habitat_level_3_section_diffuse.dds"
			texture_normal = "cybernetics_01_starbase_habitat_level_3_section_normal.dds"
			texture_specular = "cybernetics_01_starbase_habitat_level_3_section_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_cybernetics_01_starbase_habitat_level_3Shape"
			index = 1
			texture_diffuse = "cybernetics_01_habitat_glass_diffuse.dds"
			texture_normal = "cybernetics_01_habitat_glass_normal.dds"
			texture_specular = "cybernetics_01_habitat_glass_specular.dds"
			shader = "AlphaBlend_00"
		}

			meshsettings = {
			name = "cybernetics_01_starbase_habitat_level_3|g_panning_light|g_panni"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

		pdxmesh = {
		name = "cybernetics_01_starbase_habitat_section_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_starbase_habitat_section.mesh"

		meshsettings = {
			name = "g_cybernetics_01_starbase_habitat_sectionShape"
			index = 0
			texture_diffuse = "cybernetics_01_starbase_habitat_level_3_section_diffuse.dds"
			texture_normal = "cybernetics_01_starbase_habitat_level_3_section_normal.dds"
			texture_specular = "cybernetics_01_starbase_habitat_level_3_section_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_cybernetics_01_starbase_habitat_level_3Shape"
			index = 1
			texture_diffuse = "cybernetics_01_habitat_glass_diffuse.dds"
			texture_normal = "cybernetics_01_habitat_glass_normal.dds"
			texture_specular = "cybernetics_01_habitat_glass_specular.dds"
			shader = "AlphaBlend_00"
		}

		meshsettings = {
			name = "cybernetics_01_starbase_habitat_section|g_panning_light|g_panni"
			index = 0
			texture_diffuse = "cybernetics_01_paning_light.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	
	########################################################################
	########														########
	########				Resource Stations						########
	########														########
	########################################################################
	
	###################            MINING STATION           ########################

	pdxmesh = {
		name = "cybernetics_01_mining_station_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_mining_station_frame.mesh"
		animation = { id = "idle"			type = "cybernetics_01_mining_station_frame_idle_animation" }
		animation = { id = "death"			type = "cybernetics_01_mining_station_frame_death_animation" }
	}

	pdxmesh = {
		name = "cybernetics_01_mining_station_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_mining_station.mesh"
		animation = { id = "idle"			type = "cybernetics_01_mining_station_idle_animation" }
		animation = { id = "death"			type = "cybernetics_01_mining_station_death_animation" }


		meshsettings = {
			index=0
			texture_diffuse = "cybernetics_01_mining_station_diffuse.dds"
			texture_normal = "cybernetics_01_mining_station_normal.dds"
			texture_specular = "cybernetics_01_mining_station_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	###################            RESEARCH STATION           #######################

	pdxmesh = {
		name = "cybernetics_01_science_station_frame_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_science_station_frame.mesh"
		animation = { id = "idle"			type = "cybernetics_01_research_station_frame_idle_animation" }
		animation = { id = "death"			type = "cybernetics_01_research_station_frame_death_animation" }
	}

	pdxmesh = {
		name = "cybernetics_01_science_station_mesh"
		file = "gfx/models/ships/cybernetics_01/cybernetics_01_science_station.mesh"
		animation = { id = "idle"			type = "cybernetics_01_research_station_idle_animation" }
		animation = { id = "death"			type = "cybernetics_01_research_station_death_animation" }

		meshsettings = {
			index = 0
			texture_diffuse = "cybernetics_01_science_station_diffuse.dds"
			texture_normal = "cybernetics_01_science_station_normal.dds"
			texture_specular = "cybernetics_01_science_station_specular.dds"
			shader = "PdxMeshShip"
		}
	}
}


