objectTypes = {
	pdxmesh = {
		name = "synthetics_01_colossus_mesh"
		file = "gfx/models/ships/colossus/synthetics_01/synthetics_01_colossus.mesh"
		
		animation = { id = "idle"			type = "synthetics_01_colossus_idle_animation" }
		animation = { id = "open"			type = "synthetics_01_colossus_open_animation" }
		animation = { id = "opening"		type = "synthetics_01_colossus_opening_animation" }
		animation = { id = "closing"		type = "synthetics_01_colossus_closing_animation" }
		animation = { id = "closed_death"	type = "synthetics_01_colossus_closed_death_animation" }
		animation = { id = "opened_death"	type = "synthetics_01_colossus_opened_death_animation" }
		
		meshsettings = {
			name= "g_bodyShape"
			index = 0
			texture_diffuse = "synthetics_01_colossus_diffuse.dds"
			texture_normal = "synthetics_01_colossus_normal.dds"
			texture_specular = "synthetics_01_colossus_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
	}
	
	pdxmesh = {
		name = "synthetics_01_colossus_frame_mesh"
		file = "gfx/models/ships/colossus/synthetics_01/synthetics_01_colossus_frame.mesh"
		
		animation = { id = "idle"			type = "synthetics_01_colossus_frame_idle_animation" }
		animation = { id = "closed_death"	type = "synthetics_01_colossus_frame_closed_death_animation" }
		animation = { id = "opened_death"	type = "synthetics_01_colossus_frame_opened_death_animation" }
	}
	
#	pdxmesh = {
#		name = "synthetics_01_colossus_effect_mesh"
#		file = "gfx/models/ships/colossus/synthetics_01/synthetics_01_colossus_effect.mesh"
#
#		meshsettings = {
#			index = 0
#			texture_diffuse = "pinkbox.dds"
#			texture_specular = "nospec.dds"
#			texture_normal = "nonormal.dds"
#			shader = "PdxMeshFlowAlphaEmpireColor"
#		}
#	}

	pdxmesh = {
		name = "synthetics_01_colossus_core_effect_mesh"
		file = "gfx/models/ships/colossus/synthetics_01/synthetics_01_colossus_core_effect.mesh"

		meshsettings = {
			name = "pTorusShape1"
			index = 0
			texture_diffuse = "synthetics_01_colossus_core_effect.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshAlphaAdditiveAnimateUVErosion"
		}
	}
		
}