objectTypes = { pdxmesh = { name = "psionic_01_colossus_mesh" file = "gfx/models/ships/colossus/psionic_01/psionic_01_colossus.mesh" animation = { id = "idle" type = "psionic_01_colossus_idle_animation" } animation = { id = "open" type = "psionic_01_colossus_opened_animation" } animation = { id = "opening" type = "psionic_01_colossus_opening_animation" } animation = { id = "closing" type = "psionic_01_colossus_closing_animation" } animation = { id = "idle_death" type = "psionic_01_colossus_idle_death_animation" } animation = { id = "opened_death" type = "psionic_01_colossus_opened_death_animation" } meshsettings = { name = "g_body_psionic_colossus" index = 0 texture_diffuse = "psionic_01_colossus_diffuse.dds" texture_normal = "psionic_01_colossus_normal.dds" texture_specular = "psionic_01_colossus_specular.dds" shader = "PdxMeshShip" } meshsettings = { name = "g_body_psionic_colossus_fx" index = 0 texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshColorAlphaAdditiveAnimateUV" } } pdxmesh = { name = "psionic_01_colossus_effect_sphere_mesh" file = "gfx/models/ships/colossus/psionic_01/psionic_01_colossus_sphere_fx.mesh" animation = { id = "idle" type = "psionic_01_colossus_idle_animation" } animation = { id = "open" type = "psionic_01_colossus_opened_animation" } animation = { id = "opening" type = "psionic_01_colossus_opening_animation" } animation = { id = "closing" type = "psionic_01_colossus_closing_animation" } animation = { id = "idle_death" type = "psionic_01_colossus_idle_death_animation" } animation = { id = "opened_death" type = "psionic_01_colossus_opened_death_animation" } meshsettings = { name = "g_body_psionic_colossus_sphere_fx" index = 0 texture_diffuse = "psionic_01_colossus_sphere_diffuse.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditiveAnimateUV" } } pdxmesh = { name = "psionic_01_colossus_effect_energy_mesh" file = "gfx/models/ships/colossus/psionic_01/psionic_01_colossus_energy_fx.mesh" animation = { id = "idle" type = "psionic_01_colossus_idle_animation" } animation = { id = "open" type = "psionic_01_colossus_opened_animation" } animation = { id = "opening" type = "psionic_01_colossus_opening_animation" } animation = { id = "closing" type = "psionic_01_colossus_closing_animation" } animation = { id = "idle_death" type = "psionic_01_colossus_idle_death_animation" } animation = { id = "opened_death" type = "psionic_01_colossus_opened_death_animation" } meshsettings = { name = "g_body_psionic_colossus_energy_fx" index = 0 texture_diffuse = "psionic_01_colossus_energy_diffuse.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshColorAlphaAdditiveAnimateUV" } } pdxmesh = { name = "psionic_01_colossus_effect_electric_mesh" file = "gfx/models/ships/colossus/psionic_01/psionic_01_colossus_electric_fx.mesh" animation = { id = "idle" type = "psionic_01_colossus_idle_animation" } animation = { id = "open" type = "psionic_01_colossus_opened_animation" } animation = { id = "opening" type = "psionic_01_colossus_opening_animation" } animation = { id = "closing" type = "psionic_01_colossus_closing_animation" } animation = { id = "idle_death" type = "psionic_01_colossus_idle_death_animation" } animation = { id = "opened_death" type = "psionic_01_colossus_opened_death_animation" } meshsettings = { name = "g_body_psionic_colossus_electric_fx" index = 0 texture_diffuse = "psionic_01_colossus_electric_diffuse.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditiveAnimateUV" } } }