objectTypes = { pdxmesh = { name = "lithoid_01_colossus_mesh" file = "gfx/models/ships/colossus/lithoid_01/lithoid_01_colossus.mesh" animation = { id = "idle" type = "lithoid_01_colossus_idle_animation" } animation = { id = "open" type = "lithoid_01_colossus_open_animation" } animation = { id = "opening" type = "lithoid_01_colossus_opening_animation" } animation = { id = "closing" type = "lithoid_01_colossus_closing_animation" } meshsettings = { name = "coreShape" index = 0 texture_diffuse = "lithoid_01_colossus_diffuse.dds" texture_normal = "lithoid_01_colossus_normal.dds" texture_specular = "lithoid_01_colossus_specular.dds" shader = "PdxMeshShip" } meshsettings = { name = "arm1Shape" index = 0 texture_diffuse = "lithoid_01_crystals_dark_diffuse.dds" texture_normal = "lithoid_01_crystals_dark_normal.dds" texture_specular = "lithoid_01_crystals_dark_specular.dds" shader = "PdxMeshShip" } } }