objectTypes = { pdxmesh = { name = "fungoid_01_colossus_mesh" file = "gfx/models/ships/colossus/fungoid_01/fungoid_01_colossus.mesh" animation = { id = "idle" type = "fungoid_01_colossus_idle_animation" } animation = { id = "open" type = "fungoid_01_colossus_open_animation" } animation = { id = "opening" type = "fungoid_01_colossus_opening_animation" } animation = { id = "closing" type = "fungoid_01_colossus_closing_animation" } #meshsettings = { # name = "leg1_polySurface7Shape" # index = 0 # texture_diffuse = "fungoid_01_diffuse.dds" # texture_normal = "fungoid_01_normal.dds" # texture_specular = "fungoid_01_specular.dds" # shader = "PdxMeshShip" #} } }