objectTypes = { pdxmesh = { name = "cybernetics_01_colossus_mesh" file = "gfx/models/ships/colossus/cybernetics_01/cybernetics_01_colossus.mesh" animation = { id = "idle" type = "cybernetics_01_colossus_idle_animation" } animation = { id = "open" type = "cybernetics_01_colossus_open_animation" } animation = { id = "opening" type = "cybernetics_01_colossus_opening_animation" } animation = { id = "closing" type = "cybernetics_01_colossus_closing_animation" } animation = { id = "closed_death" type = "cybernetics_01_colossus_closed_death_animation" } animation = { id = "opened_death" type = "cybernetics_01_colossus_opened_death_animation" } meshsettings = { name= "g_bodyShape" index = 0 texture_diffuse = "cybernetics_01_colossus_diffuse.dds" texture_normal = "cybernetics_01_colossus_normal.dds" texture_specular = "cybernetics_01_colossus_specular.dds" shader = "PdxMeshShip" } meshsettings = { name="g_panning_lightShape" index = 0 texture_diffuse = "cybernetics_01_paning_light.dds" shader = "PdxMeshColorAlphaAdditiveAnimateUV" } meshsettings = { name="g_panning_light_roundShape" index = 0 texture_diffuse = "cybernetics_01_paning_light.dds" shader = "PdxMeshColorAlphaAdditiveAnimateUV" } } pdxmesh = { name = "cybernetics_01_colossus_frame_mesh" file = "gfx/models/ships/colossus/cybernetics_01/cybernetics_01_colossus_frame.mesh" animation = { id = "idle" type = "cybernetics_01_colossus_frame_idle_animation" } animation = { id = "closed_death" type = "cybernetics_01_colossus_frame_closed_death_animation" } animation = { id = "opened_death" type = "cybernetics_01_colossus_frame_opened_death_animation" } } }