objectTypes = { pdxmesh = { name = "biogenesis_02_colossus_mesh" file = "gfx/models/ships/colossus/biogenesis_02/biogenesis_02_colossus.mesh" animation = { id = "idle" type = "biogenesis_02_colossus_idle_animation" } animation = { id = "moving" type = "biogenesis_02_colossus_moving_animation" } animation = { id = "open" type = "biogenesis_02_colossus_open_animation" } animation = { id = "opening" type = "biogenesis_02_colossus_opening_animation" } animation = { id = "closing" type = "biogenesis_02_colossus_closing_animation" } animation = { id = "closed_death" type = "biogenesis_02_colossus_closed_death_animation" } animation = { id = "opened_death" type = "biogenesis_02_colossus_opened_death_animation" } meshsettings = { name = "g_colossusShape" index = 0 texture_diffuse = "biogenesis_02_colossus_diffuse.dds" texture_normal = "biogenesis_02_colossus_normal.dds" texture_specular = "biogenesis_02_colossus_specular.dds" shader = "PdxMeshShip" } } pdxmesh = { name = "biogenesis_02_colossus_frame_mesh" file = "gfx/models/ships/colossus/biogenesis_02/biogenesis_02_colossus_frame.mesh" animation = { id = "closed_death" type = "biogenesis_02_colossus_frame_closed_death_animation" } animation = { id = "opened_death" type = "biogenesis_02_colossus_frame_opened_death_animation" } } }