
#animation = {
#	name = "avian_01_corvette_frame_idle_animation"
#	file = "avian_01_corvette_frame_idle.anim"
#}
#
#animation = {
#	name = "avian_01_corvette_frame_death_animation"
#	file = "avian_01_corvette_frame_death.anim"
#}
#
#animation = {
#	name = "avian_01_destroyer_frame_death_animation"
#	file = "avian_01_destroyer_frame_death.anim"
#}
#
#animation = {
#	name = "avian_01_destroyer_frame_idle_animation"
#	file = "avian_01_destroyer_frame_idle.anim"
#}

animation = {
	name = "avian_01_cruiser_frame_death_animation"
	file = "avian_01_cruiser_frame_death.anim"
}

animation = {
	name = "avian_01_cruiser_frame_death2_animation"
	file = "avian_01_cruiser_frame_death2.anim"
}

animation = {
	name = "avian_01_cruiser_frame_death3_animation"
	file = "avian_01_cruiser_frame_death3.anim"
}

animation = {
	name = "avian_01_cruiser_frame_idle_animation"
	file = "avian_01_cruiser_frame_idle.anim"
}

animation = {
	name = "avian_01_battleship_frame_death_animation"
	file = "avian_01_battleship_frame_death.anim"
}

animation = {
	name = "avian_01_battleship_frame_idle_animation"
	file = "avian_01_battleship_frame_idle.anim"
}

animation = {
	name = "avian_01_construction_idle_animation"
	file = "avian_01_construction_idle.anim"
}

animation = {
	name = "avian_01_construction_working_looping_animation"
	file = "avian_01_construction_working.anim"
}

animation = {
	name = "avian_01_construction_working_animation"
	file = "avian_01_construction_working_start.anim"
}

animation = {
	name = "avian_01_terraforming_station_rotate_animation"
	file = "avian_01_terraforming_station_rotate.anim"
}

animation = {
	name = "avian_01_terraforming_station_death_animation"
	file = "avian_01_terraforming_station_death.anim"
}

animation = {
	name = "avian_01_orbital_station_refinery_section_rotate_animation"
	file = "avian_01_orbital_station_refinery_section_rotate.anim"
}






