objectTypes = {

	
	########################################################################
	########														########
	########					Test stuff							########
	########														########
	########################################################################
	
	pdxmesh = {
		name = "arthropoid_01_bomber_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_bomber.mesh"
		scale = 1.0
			meshsettings = {
			shader = "PdxMeshShip"
			
			#texture_diffuse = "512x256.dds"
			
		}
		
	}		
	pdxmesh = {
		name = "arthropoid_01_fighter_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_fighter.mesh"
		scale = 1.0
			meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
		
	pdxmesh = {
		name = "arthropoid_01_launcher_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_launcher.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}
	
		
	
		
	#	pdxmesh = {
	#		name = "one_part_ship_frame_mesh"
	#		file = "gfx/models/ships/arthropoid_01/one_part_ship_frame.mesh"
	#				animation = { id = "idle"			type = "one_part_ship_frame_idle_animation" }
	#				animation = { id = "death"			type = "one_part_ship_frame_death_animation" }
	#		scale = 1.0
	#	}
		
	#	pdxmesh = {
	#		name = "two_part_ship_frame_mesh"
	#		file = "gfx/models/ships/arthropoid_01/two_part_ship_frame.mesh"
	#				animation = { id = "idle"			type = "two_part_ship_frame_idle_animation" }
	#				animation = { id = "death"			type = "two_part_ship_frame_death_animation" }
	#		scale = 1.0
	#	}
		
	#	pdxmesh = {
	#		name = "two_part_ship_front_mesh"
	#		file = "gfx/models/ships/arthropoid_01/two_part_ship_front.mesh"
	#		scale = 1.0
	#	}
	
	#	pdxmesh = {
	#		name = "two_part_ship_back_mesh"
	#		file = "gfx/models/ships/arthropoid_01/two_part_ship_back.mesh"
	#		scale = 1.0
	#	}	
	
	#	pdxmesh = {
	#		name = "turret_mesh"
	#		file = "gfx/models/ships/arthropoid_01/turret.mesh"
	#		scale = 1.0
	#	}
		
	#######  Turrets  #######	
	
	pdxmesh = {
		name = "arthropoid_01_turret_projectile_large_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_projectile_large.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_large_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_large_attack_animation" }	
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
	}		
	}	
	
	pdxmesh = {
		name = "arthropoid_01_turret_projectile_medium_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_projectile_medium.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_medium_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_medium_attack_animation" }	
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_turret_projectile_small_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_projectile_small.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_small_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_small_attack_animation" }	
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_turret_missile_large_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_missile_large.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_large_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_large_attack_animation" }	
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_turret_missile_medium_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_missile_medium.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_medium_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_medium_attack_animation" }	
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_turret_missile_small_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_missile_small.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_small_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_small_attack_animation" }	
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_turret_point_defence_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_point_defence.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_small_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_small_attack_animation" }	
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_turret_xl_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_turret_xl.mesh"
		#	animation = { id = "idle"		type = "turret_projectile_small_idle_animation" }
		#	animation = { id = "attack"		type = "turret_projectile_small_attack_animation" }	
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}
	
	
	#######  missile  ########
	
	#	pdxmesh = {
	#		name = "missilerig_mesh"
	#		file = "gfx/models/ships/arthropoid_01/missilerig.mesh"
	#				animation = { id = "idle" type = "missilerig_idle_animation" }
	#				animation = { id = "launch" type = "missilerig_launch_animation" }
	#		scale = 1.0
	#	}
	
	#######  corvette frame  #######
	
	#pdxmesh = {
	#	name = "arthropoid_01_corvette_frame_mesh"
	#	file = "gfx/models/ships/arthropoid_01/arthropoid_01_corvette_frame.mesh"
	#			animation = { id = "idle"			type = "arthropoid_01_corvette_frame_idle_animation" }
	#			animation = { id = "death"			type = "arthropoid_01_corvette_frame_death_animation" }
	#			animation = { id = "attack"			type = "arthropoid_01_corvette_frame_idle_animation" }				
	#	scale = 1.0
	#			meshsettings = {
	#		shader = "PdxMeshShip"
	#}
	#}
	
	#######  corvette sections  #######	
	
	pdxmesh = {
		name = "arthropoid_01_corvette_M1S1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_corvette_M1S1.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
		}
	}
		
	pdxmesh = {
		name = "arthropoid_01_corvette_S3_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_corvette_S3.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
		
	pdxmesh = {
		name = "arthropoid_01_corvette_S1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_corvette_S1.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
	
	
	#######  destroyer frame  #######
	
	#pdxmesh = {
	#	name = "arthropoid_01_destroyer_frame_mesh"
	#	file = "gfx/models/ships/arthropoid_01/arthropoid_01_destroyer_frame.mesh"
	#			animation = { id = "idle"			type = "arthropoid_01_destroyer_frame_idle_animation" }
	#			animation = { id = "death"			type = "arthropoid_01_destroyer_frame_death_animation" }
	#			animation = { id = "attack"			type = "arthropoid_01_destroyer_frame_idle_animation" }				
	#	scale = 1.0
	#			meshsettings = {
	#		shader = "PdxMeshShip"
	#		
	#		#Mipmap tweaking
	#		#texture_diffuse = "1x1.dds"
	#		
	#}
	#}
	
	#######  destroyer bow sections  #######	
	
	pdxmesh = {
		name = "arthropoid_01_destroyer_bow_L1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_destroyer_bow_L1.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_destroyer_bow_M1S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_destroyer_bow_M1S2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_destroyer_bow_S3_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_destroyer_bow_S3.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
	}
	}
	
	#######  destroyer stern sections  #######	
		
	pdxmesh = {
		name = "arthropoid_01_destroyer_stern_S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_destroyer_stern_S2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
	}
	}
	
	pdxmesh = {
		name = "arthropoid_01_destroyer_stern_M1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_destroyer_stern_M1.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
	}
	}	
	
	
	#######  cruiser frame  #######
	
	pdxmesh = {
		name = "arthropoid_01_cruiser_frame_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_frame.mesh"
				animation = { id = "idle"			type = "arthropoid_01_cruiser_frame_idle_animation" }
				animation = { id = "death"			type = "arthropoid_01_cruiser_frame_death_animation" }
				animation = { id = "death2"			type = "arthropoid_01_cruiser_frame_death2_animation" }
				animation = { id = "death3"			type = "arthropoid_01_cruiser_frame_death3_animation" }
				animation = { id = "attack"			type = "arthropoid_01_cruiser_frame_idle_animation" }				
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			
	}
	}
	
	#######  cruiser bow sections  #######	
	
	pdxmesh = {
		name = "arthropoid_01_cruiser_bow_L1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_bow_L1.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_cruiser_bow_M1S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_bow_M1S2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_cruiser_bow_M2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_bow_M2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}
		
	#######  cruiser mid sections  #######			
		
	
	pdxmesh = {
		name = "arthropoid_01_cruiser_mid_S2HB_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_mid_S2HB.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}
	
	pdxmesh = {
		name = "arthropoid_01_cruiser_mid_L1M1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_mid_L1M1.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}
				
	pdxmesh = {
		name = "arthropoid_01_cruiser_mid_M3_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_mid_m3.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}		
	
	pdxmesh = {
		name = "arthropoid_01_cruiser_mid_M2S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_mid_M2S2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}
	
	#######  cruiser stern sections  #######	
		
	pdxmesh = {
		name = "arthropoid_01_cruiser_stern_M1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_stern_M1.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x1.dds"
	}
	}
	
	pdxmesh = {
		name = "arthropoid_01_cruiser_stern_S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_cruiser_stern_S2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#texture_diffuse = "2x1.dds"
	}
	}

	#######  Battleship frame  #######
	
	pdxmesh = {
		name = "arthropoid_01_battleship_frame_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_frame.mesh"
				animation = { id = "idle"			type = "arthropoid_01_battleship_frame_idle_animation" }
				animation = { id = "death"			type = "arthropoid_01_battleship_frame_death_animation" }
				animation = { id = "death2"			type = "arthropoid_01_battleship_frame_death2_animation" }
				animation = { id = "death3"			type = "arthropoid_01_battleship_frame_death3_animation" }
				animation = { id = "attack"			type = "arthropoid_01_battleship_frame_idle_animation" }				
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
	}
	}
	
	#######  Battleship bow sections  #######	
	
	pdxmesh = {
		name = "arthropoid_01_battleship_bow_L1M1S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_bow_L1M1S2.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
		}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_bow_L1S4_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_bow_L1S4.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_bow_L2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_bow_L2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_bow_M1S2SHB_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_bow_M1S2SHB.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_bow_M2S4_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_bow_M2S4.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_bow_M3S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_bow_M3S2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}	
		
	#######  Battleship mid sections  #######			
		
	pdxmesh = {
		name = "arthropoid_01_battleship_mid_L2S4_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_mid_L2S4.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
		}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_mid_L1M4_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_mid_L1M4.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_mid_L2M2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_mid_L2M2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_mid_L3_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_mid_L3.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_mid_M4SHB_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_mid_M4SHB.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	pdxmesh = {
		name = "arthropoid_01_battleship_mid_S4LHB_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_mid_S4LHB.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
		
	#######  Battleship stern sections  #######	
		
	pdxmesh = {
		name = "arthropoid_01_battleship_stern_L1_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_stern_L1.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
		}
	}
	
	pdxmesh = {
		name = "arthropoid_01_battleship_stern_M1S2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_stern_M1S2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}		
		
	pdxmesh = {
		name = "arthropoid_01_battleship_stern_M2_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_stern_M2.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_battleship_stern_S4_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_battleship_stern_S4.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "2x2.dds"
	}
	}
		
	#######  Science Ship  #######	
		
	pdxmesh = {
		name = "arthropoid_01_science_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_science.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "512x512.dds"
			
	}
	}

			
	#######  Colony Ship  #######	
		
	pdxmesh = {
		name = "arthropoid_01_colony_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_colony.mesh"
		scale = 1.0
#				meshsettings = {
#			shader = "PdxMeshShip"
#			
#			#Mipmap tweaking
#			#texture_diffuse = "2x1.dds"
#	}
	}

	
			
	#######  Construction Ship  #######	
		
	pdxmesh = {
		name = "arthropoid_01_construction_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_construction.mesh"
		scale = 1.0
		
		animation = { id = "idle"						type = "arthropoid_01_construction_idle_animation" }
		animation = { id = "working"					type = "arthropoid_01_construction_working_animation" }
		animation = { id = "working_looping"			type = "arthropoid_01_construction_working_looping_animation" }
		
		
			meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
			}
	}
			
	#######  Transport	Ship  #######	
		
	pdxmesh = {
		name = "arthropoid_01_transport_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_transport.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x512.dds"
			}
	}

	
	
		
	

###################################################################################
###																				###
###									STATIONS									###
###																				###
###################################################################################

	pdxmesh = {
		name = "arthropoid_01_science_station_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_science_station.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
			}
	}

	pdxmesh = {
		name = "arthropoid_01_science_station_frame_mesh"
		file = "gfx/models/ships/nemesis_01/nemesis_01_research_station_frame.mesh"
	}
	
	pdxmesh = {
		name = "arthropoid_01_mining_station_frame_mesh"
		file = "gfx/models/ships/nemesis_01/nemesis_01_mining_station_frame.mesh"
		animation = { id = "idle"			type = "arthropoid_01_mining_station_frame_idle_animation" }				
		animation = { id = "death"			type = "arthropoid_01_mining_station_frame_death_animation" }
	}
	
	pdxmesh = {
		name = "arthropoid_01_mining_station_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_mining_station.mesh"
		
		animation = { id = "idle"			type = "arthropoid_01_mining_station_idle_animation" }
		animation = { id = "death"			type = "arthropoid_01_mining_station_death_animation" }
		
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
			}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_terraforming_station_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_terraforming_station.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
			
			#Mipmap tweaking
			#texture_diffuse = "1x1.dds"
			}
	}	


	
	pdxmesh = {
		name = "arthropoid_01_orbital_station_frame_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_orbital_station_frame.mesh"
		scale = 1.0
	}	
	
	pdxmesh = {
		name = "arthropoid_01_orbital_station_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_orbital_station.mesh"
		scale = 1.0
	}
	
	pdxmesh = {
		name = "arthropoid_01_orbital_station_assemblyyard_section_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_orbital_station_assemblyyard_section.mesh"
		scale = 1.0
	}	
	
	pdxmesh = {
		name = "arthropoid_01_orbital_station_hangarbay_section_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_orbital_station_hangarbay_section.mesh"
		scale = 1.0
	}	
	
	pdxmesh = {
		name = "arthropoid_01_orbital_station_refinery_section_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_orbital_station_refinery_section.mesh"
		scale = 1.0
	}	
	
	pdxmesh = {
		name = "arthropoid_01_orbital_station_science_section_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_orbital_station_science_section.mesh"
		scale = 1.0
	}
	
	pdxmesh = {
		name = "arthropoid_01_orbital_station_habitat_section_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_orbital_station_habitat_section.mesh"
		scale = 1.0

		meshsettings = {
			name = "module_bodyShape"
			index = 0
			texture_diffuse = "arthropoid_01_habitat_module_diffuse.dds"
			texture_normal = "arthropoid_01_habitat_module_normal.dds"
			texture_specular = "arthropoid_01_habitat_module_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "module_bodyShape"
			index = 1
			texture_diffuse = "arthropoid_01_habitat_module_diffuse.dds"
			texture_normal = "arthropoid_01_habitat_module_normal.dds"
			texture_specular = "arthropoid_01_habitat_module_specular.dds"
			shader = "PdxMeshTerraAlphaBlend"
		}
	}
	
	pdxmesh = {
		name = "arthropoid_01_upgraded_orbital_habitat_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_habitat_level_3.mesh"
		scale = 1.0
	}
	
	pdxmesh = {
		name = "arthropoid_01_military_station_large_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_military_station_large.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_military_station_medium_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_military_station_medium.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_military_station_small_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_military_station_small.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_military_station_section_heavy_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_military_station_section_heavy.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
	pdxmesh = {
		name = "arthropoid_01_military_station_section_medium_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_military_station_section_medium.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "arthropoid_01_military_station_section_light_mesh"
		file = "gfx/models/ships/arthropoid_01/arthropoid_01_military_station_section_light.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}
	
}
