animation = { name = "ai_01_station_small_idle_animation" file = "ai_01_station_small_rotation.anim" } animation = { name = "ai_01_station_small_death_animation" file = "ai_01_station_small_death.anim" } animation = { name = "ai_01_station_small_frame_idle_animation" file = "nemesis_01_mining_station_frame_idle.anim" } animation = { name = "ai_01_station_small_frame_death_animation" file = "nemesis_01_mining_station_frame_death.anim" } animation = { name = "ai_01_station_large_station_idle_animation" file = "ai_01_station_large_station_rotation.anim" } animation = { name = "ai_01_station_large_death_animation" file = "ai_01_station_large_death.anim" } animation = { name = "ai_01_civilian_01_idle_animation" file = "ai_01_civilian_01_idle.anim" } animation = { name = "ai_01_civilian_01_working_animation" file = "ai_01_civilian_01_working.anim" } animation = { name = "ai_01_civilian_01_working_loop_animation" file = "ai_01_civilian_01_working_loop.anim" }