objectTypes = { pdxmesh = { name = "ai_01_blue_warship_large_mesh" file = "gfx/models/ships/ai_01/ai_01_warship_large.mesh" meshsettings = { texture_diffuse = "ai_01_blue_warship_large_diffuse.dds" } } pdxmesh = { name = "ai_01_blue_warship_small_mesh" file = "gfx/models/ships/ai_01/ai_01_warship_small.mesh" meshsettings = { texture_diffuse = "ai_01_blue_warship_small_diffuse.dds" } } pdxmesh = { name = "ai_01_blue_fighter_mesh" file = "gfx/models/ships/ai_01/ai_01_fighter.mesh" meshsettings = { texture_diffuse = "ai_01_blue_fighter_diffuse.dds" } } pdxmesh = { name = "ai_01_blue_civilian_mesh" file = "gfx/models/ships/ai_01/ai_01_civilian_01.mesh" animation = { id = "idle" type = "ai_01_civilian_01_idle_animation" } animation = { id = "working" type = "ai_01_civilian_01_working_animation" } animation = { id = "working_looping" type = "ai_01_civilian_01_working_loop_animation" } scale = 0.55 meshsettings = { texture_diffuse = "ai_01_blue_civilian_diffuse.dds" } } pdxmesh = { name = "ai_01_blue_station_large_mesh" file = "gfx/models/ships/ai_01/ai_01_station_large.mesh" animation = { id = "idle" type = "ai_01_station_large_station_idle_animation" } animation = { id = "death" type = "ai_01_station_large_death_animation" } meshsettings = { texture_diffuse = "ai_01_blue_station_large_diffuse.dds" } } pdxmesh = { name = "ai_01_blue_station_small_mesh" file = "gfx/models/ships/ai_01/ai_01_station_small.mesh" animation = { id = "idle" type = "ai_01_station_small_idle_animation" } animation = { id = "death" type = "ai_01_station_small_death_animation" } meshsettings = { texture_diffuse = "ai_01_blue_station_small_diffuse.dds" } } pdxmesh = { name = "ai_01_blue_station_small_frame_mesh" file = "gfx/models/ships/nemesis_01/nemesis_01_mining_station_frame.mesh" animation = { id = "idle" type = "ai_01_station_small_frame_idle_animation" } animation = { id = "death" type = "ai_01_station_small_frame_death_animation" } } pdxmesh = { name = "ai_01_blue_core_mesh" file = "gfx/models/ships/ai_01/ai_01_core.mesh" meshsettings = { texture_diffuse = "ai_01_blue_core_diffuse.dds" } } }