

# toxoid 01 - Big Ooze
entity = {
	name = "toxoid_01_portrait_01_entity"
	pdxmesh = "toxoid_01_portrait_01_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 5.0 looping = no next_state = idle
	#	start_event = { node = "Head_joint" particle = "tox_01_portrait_holo_effect"		keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle
	#		start_event = { node = "Head_joint" particle = "tox_01_portrait_holo_effect"		keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle
	#		start_event = { node = "Head_joint" particle = "tox_01_portrait_holo_effect"		keep_particle = yes trigger_once = yes }
	}
	
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 1 looping = no next_state = idle
			start_event = { node = "Spine_joint" particle = "tox_01_portrait_holo_effect"		keep_particle = yes trigger_once = yes }
	}
	scale = 1.07
}

# toxoid 02 - the merchant
entity = {
	name = "toxoid_01_portrait_02_entity"
	pdxmesh = "toxoid_01_portrait_02_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle
		start_event = { node = "right_shoulder" particle = "tox_01_tank_smoke_effect"		keep_particle = yes trigger_once = yes }
	
	}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 3.0 looping = no next_state = idle
		start_event = { node = "right_shoulder" particle = "tox_01_tank_smoke_effect"		keep_particle = yes trigger_once = yes }
	
	}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle
		start_event = { node = "right_shoulder" particle = "tox_01_tank_smoke_effect"		keep_particle = yes trigger_once = yes }

	}
	scale = 1
}

# toxoid 03 - Tripple Head
entity = {
	name = "toxoid_01_portrait_03_entity"
	pdxmesh = "toxoid_01_portrait_03_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 7.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	scale = 0.8
}

# toxoid 04 - the frog
entity = {
	name = "toxoid_01_portrait_04_entity"
	pdxmesh = "toxoid_01_portrait_04_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 3.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 2.0 looping = no next_state = idle}
	scale = 1
}

# toxoid 05 - stink bug
entity = {
	name = "toxoid_01_portrait_05_entity"
	pdxmesh = "toxoid_01_portrait_05_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 4.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	scale = 1
}



# toxoid 06 - Tall Tubes
entity = {
	name = "toxoid_01_portrait_06_entity"
	pdxmesh = "toxoid_01_portrait_06_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 5.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle}
	scale = 0.98
}

# toxoid 07 - trumpet alien
entity = {
	name = "toxoid_01_portrait_07_entity"
	pdxmesh = "toxoid_01_portrait_07_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 5.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle}
	scale = 1
}


# toxic 08 - tiny diver
entity = {
	name = "toxoid_01_portrait_08_entity"
	pdxmesh = "toxoid_01_portrait_08_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 2.0 looping = no next_state = idle
			start_event = { node = "board_effect_1" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_2" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_3" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_4" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_5" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_6" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_7" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle
			start_event = { node = "board_effect_1" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_2" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_3" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_4" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_5" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_6" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_7" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 8.0 looping = no next_state = idle
			start_event = { node = "board_effect_1" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_2" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_3" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_4" particle = "tox_01_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_5" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_6" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
			start_event = { node = "board_effect_7" particle = "tox_01_075_portrait_hover_smoke"		keep_particle = yes trigger_once = yes }
	}
	scale = 1
}

# toxic 09 - the conch
entity = {
	name = "toxoid_01_portrait_09_entity"
	pdxmesh = "toxoid_01_portrait_09_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 5.0 looping = no next_state = idle

}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	scale = 1
}

# toxic 10 - Corrosion Dude
entity = {
	name = "toxoid_01_portrait_10_entity"
	pdxmesh = "toxoid_01_portrait_10_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 5.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle}
	scale = 1
}

# toxoid 11 - the sad hyena
entity = {
	name = "toxoid_01_portrait_11_entity"
	pdxmesh = "toxoid_01_portrait_11_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	scale = 1
}

# toxic 12 -Froggy
entity = {
	name = "toxoid_01_portrait_12_entity"
	pdxmesh = "toxoid_01_portrait_12_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 7.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 3.0 looping = no next_state = idle}
	scale = .83
}

# toxoid 13 - Tubed Alien
entity = {
	name = "toxoid_01_portrait_13_entity"
	pdxmesh = "toxoid_01_portrait_13_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 7.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 3.0 looping = no next_state = idle}
	scale = 1.4
}

# Toxoid 14 - Blax
entity = {
	name = "toxoid_01_portrait_14_entity"
	pdxmesh = "toxoid_01_portrait_14_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 5.0 looping = no next_state = idle
#		start_event = { node = "piston1_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "piston2_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "piston3_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "piston4_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }

}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle
		start_event = { node = "piston1_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "piston2_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "piston3_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "piston4_effect" particle = "tox_01_portrait_piston_effect"		keep_particle = yes trigger_once = yes }
}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 2.5 looping = no next_state = idle}
	scale = 1
}



# toxoid 15 - pipe boy
entity = {
	name = "toxoid_01_portrait_15_entity"
	pdxmesh = "toxoid_01_portrait_15_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 	chance = 1.0 looping = no next_state = idle
		start_event = { node = "spors_01" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_02" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_03" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_04" particle = "tox_01_spore_smoke_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_05" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_06" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_07" particle = "tox_01_spore_smoke_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_08" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_09" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_010" particle = "tox_01_spore_smoke_effect"	keep_particle = yes trigger_once = yes }
}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 	chance = 2.0 looping = no next_state = idle
		start_event = { node = "spors_01" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_02" particle = "tox_01_spore_smoke_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_03" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_04" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_05" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_06" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_07" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_08" particle = "tox_01_spore_smoke_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_09" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_010" particle = "tox_01_spore_smoke_effect"	keep_particle = yes trigger_once = yes }
}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 	chance = 1.0 looping = no next_state = idle
		start_event = { node = "spors_01" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_02" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_03" particle = "tox_01_spore_smoke_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_04" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_05" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_06" particle = "tox_01_spore_smoke_effect"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_07" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
		start_event = { node = "spors_08" particle = "portrait_hologram_effect_particle"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_09" particle = "tox_01_spore_smoke_effect"		keep_particle = yes trigger_once = yes }
#		start_event = { node = "spors_010" particle = "tox_01_spore_smoke_effect"	keep_particle = yes trigger_once = yes }
}
	scale = 1
}

# toxoid 16 - toxoid machine
entity = {
	name = "toxoid_01_portrait_machine_entity"
	pdxmesh = "toxoid_01_portrait_machine_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 7.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 3.0 looping = no next_state = idle}
	scale = 1.4
}
