
# synth 01 - Eagle
entity = {
	name ="synthetics_01_portrait_01_entity"
	pdxmesh ="synthetics_01_portrait_01_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 0.95

}

# synth 02 - Puppi
entity = {
	name ="synthetics_01_portrait_02_entity"
	pdxmesh ="synthetics_01_portrait_02_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 0.87

}

# synth 03 - Molluscoid
entity = {
	name ="synthetics_01_portrait_03_entity"
	pdxmesh ="synthetics_01_portrait_03_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 1.25

}

# synth 04 - three eyes alien
entity = {
	name ="synthetics_01_portrait_04_entity"
	pdxmesh ="synthetics_01_portrait_04_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 0.95

}

# synth 05 - Cat
entity = {
	name ="synthetics_01_portrait_05_entity"
	pdxmesh ="synthetics_01_portrait_05_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 0.75

}

# synth 06 - Snake
entity = {
	name ="synthetics_01_portrait_06_entity"
	pdxmesh ="synthetics_01_portrait_06_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 0.85

}

# synth 07 - Zombie
entity = {
	name ="synthetics_01_portrait_07_entity"
	pdxmesh ="synthetics_01_portrait_07_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 1.00

}

# synth 08 - Bug
entity = {
	name ="synthetics_01_portrait_08_entity"
	pdxmesh ="synthetics_01_portrait_08_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 1.00

}

# synth 09 - Mosquito
entity = {
	name ="synthetics_01_portrait_09_entity"
	pdxmesh ="synthetics_01_portrait_09_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 0.94

}
