# Avian

entity = {
	name = "portrait_avian_synthetic_dawn_01_entity"
	pdxmesh = "portrait_avian_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"      animation_blend_time = 0 chance = 4.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle2"     animation_blend_time = 0 chance = 0.5 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle3"     animation_blend_time = 0 chance = 0.7 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle4"     animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }

	scale = 1.1
}

# Arthropoid

entity = {
	name = "portrait_arthropoid_synthetic_dawn_01_entity"
	pdxmesh = "portrait_arthropoid_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"      animation_blend_time = 0 chance = 4.0 looping = no next_state = idle 
		event = { time = 1.2 node = "left_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 4.63 node = "left_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 1.8 node = "left_small_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 2.23 node = "left_small_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 3.56 node = "left_small_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 1.86 node = "right_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 4.13 node = "right_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		
		start_event = { node = "light_locator_01" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_02" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_03" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_04" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_05" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_06" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_07" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_08" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle2"     animation_blend_time = 0 chance = 0.5 looping = no next_state = idle 
	
		event = { time = 1.36 node = "left_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 1.36 node = "right_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		
		start_event = { node = "light_locator_01" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_02" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_03" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_04" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_05" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_06" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_07" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_08" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle3"     animation_blend_time = 0 chance = 0.7 looping = no next_state = idle 
	
		event = { time = 1.2 node = "left_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 4.63 node = "left_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 1.86 node = "right_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 4.13 node = "right_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		
		
		start_event = { node = "light_locator_01" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_02" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_03" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_04" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_05" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_06" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_07" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_08" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle4"     animation_blend_time = 0 chance = 1.0 looping = no next_state = idle 
	
		event = { time = 4.63 node = "left_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		event = { time = 1.86 node = "right_big_tentacle_spark_effect" particle = "synthetic_dawn_arthropoid_spark_effect" keep_particle = yes }
		
		
		start_event = { node = "light_locator_01" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_02" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_03" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_04" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_05" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_06" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_07" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
		start_event = { node = "light_locator_08" particle = "synthetic_dawn_arthropoid_light_effect" keep_particle = yes trigger_once = yes }
	}

	scale = 1.0
}

# Molluscoid

entity = {
	name = "portrait_molluscoid_synthetic_dawn_01_entity"
	pdxmesh = "portrait_molluscoid_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"      animation_blend_time = 0 chance = 3.0 looping = no next_state = idle 
		start_event = { node = "head_effect" particle = "synthetic_dawn_molluscoid_head_effect" keep_particle = yes }
	}
	state = { name = "idle"       animation = "idle2"     animation_blend_time = 0 chance = 1.0 looping = no next_state = idle 
		start_event = { node = "head_effect" particle = "synthetic_dawn_molluscoid_head_effect" keep_particle = yes }
	}
	state = { name = "idle"       animation = "idle3"     animation_blend_time = 0 chance = 0.7 looping = no next_state = idle 
		start_event = { node = "head_effect" particle = "synthetic_dawn_molluscoid_head_effect" keep_particle = yes }
	}
	state = { name = "idle"       animation = "idle4"     animation_blend_time = 0 chance = 0.7 looping = no next_state = idle 
		start_event = { node = "head_effect" particle = "synthetic_dawn_molluscoid_head_effect" keep_particle = yes }
	}

	scale = 0.9
}

# Fungoid

entity = {
	name = "portrait_fungoid_synthetic_dawn_01_entity"
	pdxmesh = "portrait_fungoid_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"     animation_blend_time = 0 chance = 3.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle 
		event = { time = 1.23 node = "right_front_arm_locator_1" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 1.23 node = "right_front_arm_locator_2" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 1.23 node = "right_back_arm_locator_1" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 1.23 node = "right_back_arm_locator_2" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 1.23 node = "left_front_arm_locator_1" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 1.23 node = "left_front_arm_locator_2" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 1.23 node = "left_back_arm_locator_1" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 1.23 node = "left_back_arm_locator_2" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
	}

	scale = 1.05
}

# Mammalian

entity = {
	name = "portrait_mammalian_synthetic_dawn_01_entity"
	pdxmesh = "portrait_mammalian_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"     animation_blend_time = 0 chance = 1.0 looping = no next_state = idle 
		event = { time = 3 	 node = "left_arm_1" particle = "synthetic_dawn_mammalian_electric_effect" keep_particle = yes trigger_once = yes }
		event = { time = 3.3 node = "left_arm_2" particle = "synthetic_dawn_mammalian_electric_effect" keep_particle = yes trigger_once = yes }
		event = { time = 3.6 node = "left_arm_3" particle = "synthetic_dawn_mammalian_electric_effect" keep_particle = yes trigger_once = yes }
		event = { time = 3.8 node = "left_arm_4" particle = "synthetic_dawn_mammalian_electric_effect" keep_particle = yes trigger_once = yes }
	}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle 
		event = { time = 1.35 node = "hip_locator" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 5.25 node = "hip_locator" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
	}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 3.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle 
		event = { time = 1.58 node = "hip_locator" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
		event = { time = 4.58 node = "hip_locator" particle = "synthetic_dawn_fungoid_tentacle_smoke_effect" keep_particle = yes }
	}
	state = { name = "idle"       animation = "idle5"    animation_blend_time = 0 chance = 3.0 looping = no next_state = idle }

	scale = 1.05
}

# Plantoid

entity = {
	name = "portrait_plantoid_synthetic_dawn_01_entity"
	pdxmesh = "portrait_plantoid_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"     animation_blend_time = 0 chance = 4.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 0.8 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 0.8 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle5"    animation_blend_time = 0 chance = 1.5 looping = no next_state = idle }
	
	scale = 1.25
}

# Reptilian

entity = {
	name = "portrait_reptilian_synthetic_dawn_01_entity"
	pdxmesh = "portrait_reptilian_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"     animation_blend_time = 0 chance = 3.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	
	scale = 0.95
}

# Reptilian

entity = {
	name = "portrait_humanoid_synthetic_dawn_01_entity"
	pdxmesh = "portrait_humanoid_synthetic_dawn_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"     animation_blend_time = 0 chance = 4.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0 chance = 0.5 looping = no next_state = idle }
	
	scale = 0.95
}

# Animations

animation = {
	name = "avian_synthetic_dawn_01_idle_animation"
	file = "avian_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "avian_synthetic_dawn_01_idle_2_animation"
	file = "avian_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "avian_synthetic_dawn_01_idle_3_animation"
	file = "avian_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "avian_synthetic_dawn_01_idle_4_animation"
	file = "avian_synthetic_dawn_01_portrait_idle_4.anim"
}

animation = {
	name = "arthropoid_synthetic_dawn_01_idle_animation"
	file = "arthropoid_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "arthropoid_synthetic_dawn_01_idle_2_animation"
	file = "arthropoid_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "arthropoid_synthetic_dawn_01_idle_3_animation"
	file = "arthropoid_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "arthropoid_synthetic_dawn_01_idle_4_animation"
	file = "arthropoid_synthetic_dawn_01_portrait_idle_4.anim"
}

animation = {
	name = "molluscoid_synthetic_dawn_01_idle_animation"
	file = "molluscoid_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "molluscoid_synthetic_dawn_01_idle_2_animation"
	file = "molluscoid_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "molluscoid_synthetic_dawn_01_idle_3_animation"
	file = "molluscoid_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "molluscoid_synthetic_dawn_01_idle_4_animation"
	file = "molluscoid_synthetic_dawn_01_portrait_idle_4.anim"
}

animation = {
	name = "fungoid_synthetic_dawn_01_idle_animation"
	file = "fungoid_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "fungoid_synthetic_dawn_01_idle_2_animation"
	file = "fungoid_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "fungoid_synthetic_dawn_01_idle_3_animation"
	file = "fungoid_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "fungoid_synthetic_dawn_01_idle_4_animation"
	file = "fungoid_synthetic_dawn_01_portrait_idle_4.anim"
}

animation = {
	name = "mammalian_synthetic_dawn_01_idle_animation"
	file = "mammalian_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "mammalian_synthetic_dawn_01_idle_2_animation"
	file = "mammalian_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "mammalian_synthetic_dawn_01_idle_3_animation"
	file = "mammalian_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "mammalian_synthetic_dawn_01_idle_4_animation"
	file = "mammalian_synthetic_dawn_01_portrait_idle_4.anim"
}

animation = {
	name = "mammalian_synthetic_dawn_01_idle_5_animation"
	file = "mammalian_synthetic_dawn_01_portrait_idle_5.anim"
}

animation = {
	name = "plantoid_synthetic_dawn_01_idle_animation"
	file = "plantoid_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "plantoid_synthetic_dawn_01_idle_2_animation"
	file = "plantoid_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "plantoid_synthetic_dawn_01_idle_3_animation"
	file = "plantoid_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "plantoid_synthetic_dawn_01_idle_4_animation"
	file = "plantoid_synthetic_dawn_01_portrait_idle_4.anim"
}

animation = {
	name = "plantoid_synthetic_dawn_01_idle_5_animation"
	file = "plantoid_synthetic_dawn_01_portrait_idle_5.anim"
}

animation = {
	name = "reptilian_synthetic_dawn_01_idle_animation"
	file = "reptilian_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "reptilian_synthetic_dawn_01_idle_2_animation"
	file = "reptilian_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "reptilian_synthetic_dawn_01_idle_3_animation"
	file = "reptilian_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "reptilian_synthetic_dawn_01_idle_4_animation"
	file = "reptilian_synthetic_dawn_01_portrait_idle_4.anim"
}

animation = {
	name = "humanoid_synthetic_dawn_01_idle_animation"
	file = "humanoid_synthetic_dawn_01_portrait_idle.anim"
}

animation = {
	name = "humanoid_synthetic_dawn_01_idle_2_animation"
	file = "humanoid_synthetic_dawn_01_portrait_idle_2.anim"
}

animation = {
	name = "humanoid_synthetic_dawn_01_idle_3_animation"
	file = "humanoid_synthetic_dawn_01_portrait_idle_3.anim"
}

animation = {
	name = "humanoid_synthetic_dawn_01_idle_4_animation"
	file = "humanoid_synthetic_dawn_01_portrait_idle_4.anim"
}