entity = {
	name = "portrait_swarm_01_entity"
	pdxmesh = "portrait_swarm_01_mesh"
	
	default_state = "idle"
	#state = { name = "idle"       animation = "idle"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 3.0 looping = no next_state = idle
		start_event = { trigger_once = yes sound = { soundeffect = "incoming_swarm_message_state_1" } }
	}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle
		event = { trigger_once = yes sound = { soundeffect = "incoming_swarm_message_state_2" } }
	}
	scale = 1.7
}

entity = {
	name = "portrait_swarm_01_small_entity"
	locator = { name = "root" 	position = { 4 0 0 } }
	cull_radius = 1
	
	default_state = "idle"
	state = { name = "idle"      state_time = 10 }
	
	scale = 1.0
	
	attach = { root = portrait_swarm_01_entity }
}