entity = { name = "portrait_shroudwalker_01_entity" pdxmesh = "shroudwalker_01_portrait_mesh" default_state = "idle" state = { name = "idle" animation = "idle1" animation_blend_time = 0.1 chance = 2.0 looping = no next_state = idle} state = { name = "idle" animation = "idle2" animation_blend_time = 0.1 chance = 2.0 looping = no next_state = idle} state = { name = "idle" animation = "idle3" animation_blend_time = 0.1 chance = 1.0 looping = no next_state = idle} scale = 1 } entity = { name = "portrait_shroudwalker_02_entity" pdxmesh = "shroudwalker_02_portrait_mesh" default_state = "idle" state = { name = "idle" animation = "idle1" animation_blend_time = 0.1 chance = 2.0 looping = no next_state = idle} state = { name = "idle" animation = "idle2" animation_blend_time = 0.1 chance = 2.0 looping = no next_state = idle} state = { name = "idle" animation = "idle3" animation_blend_time = 0.1 chance = 1.0 looping = no next_state = idle} scale = 1 } entity = { name = "portrait_shroudwalker_03_entity" pdxmesh = "shroudwalker_03_portrait_mesh" default_state = "idle" state = { name = "idle" animation = "idle1" animation_blend_time = 0.1 chance = 2.0 looping = no next_state = idle} state = { name = "idle" animation = "idle2" animation_blend_time = 0.1 chance = 2.0 looping = no next_state = idle} state = { name = "idle" animation = "idle3" animation_blend_time = 0.1 chance = 1.0 looping = no next_state = idle} scale = 1 }