objectTypes = {
	pdxmesh = {
		name = "shroud_01_portrait_mesh"
		file = "gfx/models/portraits/shroud/shroud_01_portrait.mesh"
		scale = 1.0
		
		animation = { id = "idle"			type = "shroud_01_portrait_idle" }

		meshsettings = {
			name = "pPlaneShape1"
			index = 0
			texture_diffuse = "nospec.dds"
			texture_normal = "nospec.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshPortrait"
		}
	}
}
