entity = {
	name = "shroud_01_portrait_entity"
	pdxmesh = "shroud_01_portrait_mesh"
	
	default_state = "idle"
	state = { name = "idle" animation = "idle" 
		start_event = { trigger_once = yes sound = { soundeffect = "incoming_diplomatic_shroud_amb" } }
		event = { time = 0 node = "joint1" particle = "shroud_lightning_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "shroud_ambient_thunder" } }
		event = { time = 0 node = "joint2" particle = "shroud_lightning_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "shroud_ambient_thunder" } }
		event = { time = 0 node = "joint3" particle = "shroud_lightning_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "shroud_ambient_thunder" } }
		event = { time = 0 node = "joint4" particle = "shroud_lightning_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "shroud_ambient_thunder" } }
		
		event = { time = 0 node = "joint4" particle = "shroud_right_cloud_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "joint2" particle = "shroud_left_cloud_effect" keep_particle = yes trigger_once = yes }
		
		event = { time = 0 node = "joint3" particle = "shroud_middle_cloud_effect" keep_particle = yes trigger_once = yes }
		
	}
	
	game_data = {
		uv_animation_speed 		= 0.035
		uv_animation_direction 	= { 0.0 -1.0 }
	}
}

animation = {
	name = "shroud_01_portrait_idle"
	file = "shroud_01_portrait_idle.anim"
}