objectTypes = {
	pdxmesh = {
		name = "salvager_01_portrait_mesh"
		file = "gfx/models/portraits/salvager/salvager_01_portrait.mesh"

		animation = { id = "idle1"			type = "salvager_01_portrait_idle1_animation" }
		animation = { id = "idle2"			type = "salvager_01_portrait_idle2_animation" }
		animation = { id = "idle3"			type = "salvager_01_portrait_idle3_animation" }

		meshsettings = {
			name = "bodyShape"
			index = 0
			texture_diffuse = "salvager_portrait_beige.dds"
			shader = "PdxMeshPortrait"
		}
	}
}
