entity = {
	name = "salvager_01_portrait_entity"
	pdxmesh = "salvager_01_portrait_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 2.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.0 chance = 3.0 looping = no next_state = idle}
	scale = 1
}
