entity = { name = "portrait_plantoid_01_entity" pdxmesh = "portrait_plantoid_01_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle event = { time = 0.0 node = "smoke_locator_01" particle = "plantoid_01_pollen" keep_particle = yes trigger_once = no } } state = { name = "idle" animation = "idle2" chance = 1.5 looping = no next_state = idle event = { time = 0.0 node = "smoke_locator_01" particle = "plantoid_01_pollen" keep_particle = yes trigger_once = no } } state = { name = "idle" animation = "idle3" chance = 1.5 looping = no next_state = idle event = { time = 0.0 node = "smoke_locator_01" particle = "plantoid_01_pollen" keep_particle = yes trigger_once = no } } state = { name = "idle" animation = "idle4" chance = 0.5 looping = no next_state = idle event = { time = 0.0 node = "smoke_locator_01" particle = "plantoid_01_pollen" keep_particle = yes trigger_once = no } event = { time = 0.63 node = "smoke_locator_01" particle = "plantoid_01_pollen_large" keep_particle = yes trigger_once = no } } state = { name = "idle" animation = "idle5" chance = 0.1 looping = no next_state = idle event = { time = 0.0 node = "smoke_locator_01" particle = "plantoid_01_pollen" keep_particle = yes trigger_once = no } event = { time = 3.225 node = "smoke_locator_01" particle = "plantoid_01_pollen_sneeze" keep_particle = yes trigger_once = no } } scale = 0.9 } entity = { name = "portrait_plantoid_02_entity" pdxmesh = "portrait_plantoid_02_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle event = { time = 0.0 node = "glow_1" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_2" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_3" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_4" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle event = { time = 0.0 node = "glow_1" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_2" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_3" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_4" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle event = { time = 0.0 node = "glow_1" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_2" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_3" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } event = { time = 0.0 node = "glow_4" particle = "plantoid_02_glow" keep_particle = yes trigger_once = no } } state = { name = "idle" animation = "idle4" chance = 0.4 looping = no next_state = idle } scale = 0.9 } entity = { name = "portrait_plantoid_03_entity" pdxmesh = "portrait_plantoid_03_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 0.5 looping = no next_state = idle } scale = 1.25 } entity = { name = "portrait_plantoid_04_entity" pdxmesh = "portrait_plantoid_04_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } scale = 1.0 } entity = { name = "portrait_plantoid_05_entity" pdxmesh = "portrait_plantoid_05_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 1.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 1.0 looping = no next_state = idle } scale = 0.9 } entity = { name = "portrait_plantoid_06_entity" pdxmesh = "portrait_plantoid_06_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 1.0 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 1.0 looping = no next_state = idle } scale = 1.15 } entity = { name = "portrait_plantoid_07_entity" pdxmesh = "portrait_plantoid_07_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 1.0 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 1.0 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 1.0 looping = no next_state = idle } scale = 1.25 } entity = { name = "portrait_plantoid_08_entity" pdxmesh = "portrait_plantoid_08_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 0.5 looping = no next_state = idle } scale = 1.0 } entity = { name = "portrait_plantoid_09_entity" pdxmesh = "portrait_plantoid_09_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 1.0 looping = no next_state = idle } scale = 1.2 } entity = { name = "portrait_plantoid_10_entity" pdxmesh = "portrait_plantoid_10_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 0.5 looping = no next_state = idle } scale = 1.2 } entity = { name = "portrait_plantoid_11_entity" pdxmesh = "portrait_plantoid_11_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 0.5 looping = no next_state = idle } scale = 0.9 } entity = { name = "portrait_plantoid_12_entity" pdxmesh = "portrait_plantoid_12_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 1.0 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 0.5 looping = no next_state = idle } scale = 1.1 } entity = { name = "portrait_plantoid_13_entity" pdxmesh = "portrait_plantoid_13_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 1.0 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 1.0 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle5" chance = 0.25 looping = no next_state = idle } scale = 1.1 } entity = { name = "portrait_plantoid_14_entity" pdxmesh = "portrait_plantoid_14_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 1.0 looping = no next_state = idle } state = { name = "idle" animation = "idle5" chance = 1.0 looping = no next_state = idle event = { time = 1.56 node = "smoke_2" particle = "plantoid_14_dirt" keep_particle = yes trigger_once = yes } event = { time = 3.73 node = "smoke_1" particle = "plantoid_14_dirt" keep_particle = yes trigger_once = yes } } scale = 1.0 } entity = { name = "portrait_plantoid_15_entity" pdxmesh = "portrait_plantoid_15_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 1.0 looping = no next_state = idle } scale = 1.0 } entity = { name = "portrait_plantoid_hivemind_entity" pdxmesh = "portrait_plantoid_hivemind_mesh" default_state = "idle" state = { name = "idle" animation = "idle" chance = 5.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 0.5 looping = no next_state = idle } state = { name = "idle" animation = "idle4" chance = 1.0 looping = no next_state = idle } scale = 1.0 } entity = { name = "portrait_plantoid_17_entity" pdxmesh = "portrait_plantoid_17_mesh" default_state = "idle" state = { name = "idle" animation = "idle1" chance = 3.5 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 3.5 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 3.0 looping = no next_state = idle } scale = 0.85 } entity = { name = "portrait_plantoid_17_female_entity" pdxmesh = "portrait_plantoid_17_female_mesh" default_state = "idle" state = { name = "idle" animation = "idle1" chance = 2.0 looping = no next_state = idle } state = { name = "idle" animation = "idle2" chance = 4.0 looping = no next_state = idle } state = { name = "idle" animation = "idle3" chance = 3.5 looping = no next_state = idle } scale = 0.78 }