objectTypes = {

	#RENOWNED

	# Renown 01 - Humanoid Militarist
	pdxmesh = {
		name = "paragon_01_renown_portrait_01_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_01.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_01_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_01_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_01_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_01_idle4_animation" }
		scale = 0.80

	}

	# Renown 02 - Big Lizard General
	pdxmesh = {
		name = "paragon_01_renown_portrait_02_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_02.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_02_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_02_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_02_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_02_idle4_animation" }
		scale = 1.0

	}


	# Renown 03 - Tactical Combat Robot
	pdxmesh = {
		name = "paragon_01_renown_portrait_03_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_03.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_03_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_03_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_03_idle3_animation" }
		scale = 1.0

	}

	# Renown 04 - Dr Frankenstein Governor
	pdxmesh = {
		name = "paragon_01_renown_portrait_04_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_04.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_04_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_04_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_04_idle3_animation" }
		scale = 1.55

	}

	# Renown 05 - Great Scientist
	pdxmesh = {
		name = "paragon_01_renown_portrait_05_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_05.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_05_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_05_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_05_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_05_idle4_animation" }
		scale = 1.23

	}

		# Renown 05 - Great Scientist
		pdxmesh = {
			name = "paragon_01_renown_portrait_05_vfx_mesh"
			file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_05_vfx.mesh"
			animation = { id = "idle1"	type = "paragon_01_renown_portrait_05_vfx_idle1_animation" }
			scale = 0.8

			meshsettings = {
				texture_diffuse = "paragon_01_renown_05_tablet_animated_texture.dds"
				texture_normal = "nonormal.dds"
				texture_specular = "nospec.dds"
				shader = "PdxMeshAlphaAdditiveAnimateUV"
			}

		}

	# Renown 06 - Chivalrous Soldier
	pdxmesh = {
		name = "paragon_01_renown_portrait_06_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_06.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_06_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_06_idle2_animation" }
		#animation = { id = "idle3"	type = "paragon_01_renown_portrait_06_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_06_idle4_animation" }
		scale = 0.95

	}

	# Renown 07 - Salvager Engineer
	pdxmesh = {
		name = "paragon_01_renown_portrait_07_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_07.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_07_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_07_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_07_idle3_animation" }
		scale = 1.13

	}

	# Renown 08 - Ascended Organic
	pdxmesh = {
		name = "paragon_01_renown_portrait_08_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_08.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_08_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_08_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_08_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_08_idle4_animation" }
		scale = 1.0

	}

	# Renown 09 - Mammilian Pacifict Admiral
	pdxmesh = {
		name = "paragon_01_renown_portrait_09_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_09.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_09_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_09_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_09_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_09_idle4_animation" }
		scale = 0.9

	}

	# Renown 10 - Vas The Gilded
	pdxmesh = {
		name = "paragon_01_renown_portrait_10_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_10.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_10_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_10_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_10_idle3_animation" }
		scale = 0.9

	}

	# Renown 11 - Charismatic Explorer
	pdxmesh = {
		name = "paragon_01_renown_portrait_11_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_11.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_11_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_11_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_11_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_11_idle4_animation" }
		scale = 1.0
	}

	# Renown 12 - Pirate Admiral
	pdxmesh = {
		name = "paragon_01_renown_portrait_12_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_12.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_12_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_12_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_12_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_12_idle4_animation" }
		scale = 1.45
	}

	# Renown 13 - Slimy Governor
	pdxmesh = {
		name = "paragon_01_renown_portrait_13_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_13.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_13_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_13_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_13_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_13_idle4_animation" }
		scale = 1.15
	}

	# Renown 14 - Cloaked Spymaster
	pdxmesh = {
		name = "paragon_01_renown_portrait_14_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_14.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_14_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_14_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_14_idle3_animation" }
		animation = { id = "idle4"	type = "paragon_01_renown_portrait_14_idle4_animation" }
		scale = 1.4
	}
	# Renown 15 - Spiritualist Governor
	pdxmesh = {
		name = "paragon_01_renown_portrait_15_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_15.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_15_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_15_idle2_animation" }
		scale = 1.15
	}

	# Renown 16 - The Archivist
	pdxmesh = {
		name = "paragon_01_renown_portrait_16_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_renown_portrait_16.mesh"
		animation = { id = "idle1"	type = "paragon_01_renown_portrait_16_idle1_animation" }
		animation = { id = "idle2"	type = "paragon_01_renown_portrait_16_idle2_animation" }
		animation = { id = "idle3"	type = "paragon_01_renown_portrait_16_idle3_animation" }
		scale = 0.90
	}
	#LEGENDARY

	# Legendary 01 - The beholder
	pdxmesh = {
		name = "paragon_01_legendary_portrait_01_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_legendary_portrait_01.mesh"
		animation = { id = "idle1"	type = "paragon_01_legendary_portrait_01_idle1_animation" }
		scale = 0.5

	}

	# Legendary 02 - Skrand
	pdxmesh = {
		name = "paragon_01_legendary_portrait_02_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_legendary_portrait_02.mesh"
		animation = { id = "idle1"	type = "paragon_01_legendary_portrait_02_idle1_animation" }
		scale = 1.0

	}

	# Legendary 03 - Sad Plantoid - ASTROCREATOR AZARYN
	pdxmesh = {
		name = "paragon_01_legendary_portrait_03_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_legendary_portrait_03.mesh"
		animation = { id = "idle1"	type = "paragon_01_legendary_portrait_03_idle1_animation" }
		animation = { id = "greeting"	type = "paragon_01_legendary_portrait_03_greeting_animation" }
		scale = 0.7

	}

	# Legendary 04 - EXAKEIDES
	pdxmesh = {
		name = "paragon_01_legendary_portrait_04_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_legendary_portrait_04.mesh"
		animation = { id = "idle1"	type = "paragon_01_legendary_portrait_04_idle1_animation" }
		scale = 0.75

	}


	####################################################
	#############	GESTALT	    NODES 	############
	####################################################


	pdxmesh = {
		name = "gestalt_node_portrait_mesh"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15
	}

	#Gestalt Governor VFX

	pdxmesh = {
		name = "gestalt_node_portrait_governor_vfx_01"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_governor_animated_texture_01.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_governor_vfx_02"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_governor_animated_texture_02.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_governor_vfx_03"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_governor_animated_texture_03.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	#Gestalt Scientist VFX

	pdxmesh = {
		name = "gestalt_node_portrait_scientist_vfx_01"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_scientist_animated_texture_01.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_scientist_vfx_02"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_scientist_animated_texture_02.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_scientist_vfx_03"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_scientist_animated_texture_03.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	#Gestalt Admiral VFX

	pdxmesh = {
		name = "gestalt_node_portrait_admiral_vfx_01"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_admiral_animated_texture_01.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_admiral_vfx_02"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_admiral_animated_texture_02.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_admiral_vfx_03"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_admiral_animated_texture_03.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	#Gestalt General VFX

	pdxmesh = {
		name = "gestalt_node_portrait_general_vfx_01"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_general_animated_texture_01.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_general_vfx_02"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_general_animated_texture_02.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	pdxmesh = {
		name = "gestalt_node_portrait_general_vfx_03"
		file = "gfx/models/portraits/paragon/portrait_gestalt_node_vfx.mesh"
		animation = { id = "idle1"	type = "portrait_gestalt_node_idle_animation" }
		scale = 1.15

		meshsettings = {
            texture_diffuse = "gestalt_node_general_animated_texture_03.dds"
            texture_normal = "nonormal.dds"
            texture_specular = "nospec.dds"
            shader = "PdxMeshAlphaAdditiveAnimateUV"
        }
	}

	# MACHINE AGE PARAGON LEADER

	# Apostate
	pdxmesh = {
		name = "machine_age_01_renown_portrait_mesh"
		file = "gfx/models/portraits/paragon/machine_age_01_renown_portrait.mesh"
		animation = { id = "idle1"	type = "machine_age_01_renown_portrait_idle1_animation" }

		scale = 1.0
	}

	#Placholder
	pdxmesh = {
		name = "paragon_01_portrait_01_mesh"
		file = "gfx/models/portraits/paragon/paragon_01_portrait_01.mesh"
		animation = { id = "idle1"	type = "paragon_01_portrait_01_idle1_animation" }
		scale = 1.15

	}
}
