entity = {
	name = "portrait_mammalian_01_entity"
	pdxmesh = "portrait_mammalian_01_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	scale = 0.95
}

entity = {
	name = "portrait_mammalian_02_entity"
	pdxmesh = "portrait_mammalian_02_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 animation_speed = 1.0 chance = 3.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	scale = 1.05
}

entity = {
	name = "portrait_mammalian_03_entity"
	pdxmesh = "portrait_mammalian_03_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2.0 looping = no next_state = idle }	
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2.0 looping = no next_state = idle }		
	scale = 0.93
}

entity = {
	name = "portrait_mammalian_04_entity"
	pdxmesh = "portrait_mammalian_04_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 animation_speed = 1.0 chance = 3.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	scale = 1.25
}

entity = {
	name = "portrait_mammalian_05_entity"
	pdxmesh = "portrait_mammalian_05_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0.25 animation_speed = 1.0 chance = 3.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	scale = 1.0
}


entity = {
	name = "portrait_mammalian_06_entity"
	pdxmesh = "portrait_mammalian_06_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 animation_speed = 1.0 chance = 4 looping = no next_state = "idle" }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2 looping = no next_state = "idle" }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2 looping = no next_state = "idle" }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0.25 animation_speed = 1.0 chance = 2 looping = no next_state = "idle" }
	state = { name = "sad" animation = "sad" animation_blend_time = 0.25 looping = no next_state = "idle" }
	scale = 0.78
}

entity = {
	name = "portrait_mammalian_06_presapient_entity"
	pdxmesh = "portrait_mammalian_06_presapient_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 chance = 1 looping = no next_state = "idle" }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 chance = 3 looping = no next_state = "idle" }
	
	scale = 0.78
}


entity = {
	name = "portrait_mammalian_07_entity"
	pdxmesh = "portrait_mammalian_07_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"    animation_blend_time = 0 chance = 3.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle}
	scale = 0.82
	
}




entity = {
	name = "portrait_mammalian_08_entity"
	pdxmesh = "portrait_mammalian_08_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"    animation_blend_time = 0 chance = 2.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0 chance = 1.0 looping = no next_state = idle}
	
	state = { name = "sad"       animation = "sad"    animation_blend_time = 0 chance = 2.0 looping = no next_state = sad}
	state = { name = "sad"       animation = "sad2"    animation_blend_time = 0 chance = 1.0 looping = no next_state = sad}
	
	scale = 0.92
}




entity = {
	name = "portrait_mammalian_09_entity"
	pdxmesh = "portrait_mammalian_09_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"    animation_blend_time = 0.25 chance = 3.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.25 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.25 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle4"    animation_blend_time = 0.25 chance = 1.0 looping = no next_state = idle}
	
	state = { name = "sad"       animation = "sad"    animation_blend_time = 0.25 chance = 3.0 looping = no next_state = sad}
	state = { name = "sad"       animation = "sad2"    animation_blend_time = 0.25 chance = 1.0 looping = no next_state = sad}
	
	scale = 0.82
}


entity = {
	name = "portrait_mammalian_10_entity"
	pdxmesh = "portrait_mammalian_10_mesh"
	
	default_state = "idle"
	state = { name = "idle"       animation = "idle"    animation_blend_time = 0.25 chance = 3.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.25 chance = 1.0 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle3"    animation_blend_time = 0.25 chance = 1.0 looping = no next_state = idle}
	
	state = { name = "sad"       animation = "sad"    animation_blend_time = 0.25 chance = 3.0 looping = no next_state = sad}
	state = { name = "sad"       animation = "sad2"    animation_blend_time = 0.25 chance = 1.0 looping = no next_state = sad}
	
	scale = 0.82	
}



entity = {
	name = "portrait_mammalian_11_entity"
	pdxmesh = "portrait_mammalian_11_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 2.0 }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	scale = 1
}

entity = {
	name = "portrait_mammalian_12_entity"
	pdxmesh = "portrait_mammalian_12_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 4.0 }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	scale = 0.95
}


entity = {
	name = "portrait_mammalian_13_entity"
	pdxmesh = "portrait_mammalian_13_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 2.0 }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	scale = 1.17
}

entity = {
	name = "portrait_mammalian_13_presapient_entity"
	pdxmesh = "portrait_mammalian_13_presapient_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0 looping = no next_state = "idle" chance = 3.0 }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0 looping = no next_state = "idle" chance = 1.0 }
	scale = 1.25
}

entity = {
	name = "portrait_mammalian_14_entity"
	pdxmesh = "portrait_mammalian_14_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0.25 animation_speed = 1.0 chance = 3.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0.25 animation_speed = 1.0 chance = 1.0 looping = no next_state = idle }	
	scale = 1.05
}

entity = {
	name = "portrait_mammalian_15_entity"
	pdxmesh = "portrait_mammalian_15_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 2.0 }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	scale = 1.12
}


entity = {
	name = "portrait_mammalian_16_entity"
	pdxmesh = "portrait_mammalian_16_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 3.0 }
	state = { name = "idle"	animation = "idle2" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle3" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle4" animation_blend_time = 0 animation_speed = 1.0 looping = no next_state = "idle" chance = 1.0 }
	scale = 1.12
}

entity = {
	name = "portrait_mammalian_17_entity"
	pdxmesh = "portrait_mammalian_17_mesh"
	
	default_state = "idle"
	state = { name = "idle"	animation = "idle" looping = no next_state = "idle" chance = 4.0 }
	state = { name = "idle"	animation = "idle2" looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle3" looping = no next_state = "idle" chance = 1.0 }
	state = { name = "idle"	animation = "idle4" looping = no next_state = "idle" chance = 0.5 }
	scale = 0.9
}
