objectTypes = {

#####
# BLUE
#####
	pdxmesh = {
		name = "portrait_extradimensional_01_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_portrait.mesh"
		animation = { id = "idle"	type = "extradimensional_01_portrait_happy_animation" }
		animation = { id = "idle2"	type = "extradimensional_01_portrait_happy_2_animation" }
		scale = 1.0

		meshsettings = {
			name = "bodyShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}

		meshsettings = {
			name = "bodyHeartShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_heart_mask.dds"
			texture_specular = "extradimensional_01_flowmap_heart_color.dds"
		}

		meshsettings = {
			name = "bodySmokeShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_mask.dds"
			texture_specular = "extradimensional_01_flowmap_color.dds"
		}

		meshsettings = {
			name = "bodyTorsoShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}

		meshsettings = {
			name = "eye_Shape1"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}

		meshsettings = {
			name = "eye_Shape2"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}

		meshsettings = {
			name = "eye_Shape3"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}

		meshsettings = {
			name = "hairShape"
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "extradimensional_01_flowmap_fire_head_color.dds"
		}

		meshsettings = {
			name = "headShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}

		meshsettings = {
			name = "left_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}

		meshsettings = {
			name = "right_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_01.dds"
		}
	}

	pdxmesh = {
		name = "portrait_extradimensional_01_background_02_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_02.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_02_happy_animation" }
		scale = 1.0
			
		meshsettings = {
			texture_diffuse = "extradimensional_01_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_01_background_03_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_03.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_03_happy_animation" }
		scale = 1.0
			
		meshsettings = {
			texture_diffuse = "extradimensional_01_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_01_background_04_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_04.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_04_happy_animation" }
		scale = 1.0
			
		meshsettings = {
			texture_diffuse = "extradimensional_01_background.dds"
		}
	}
	
	pdxmesh = {
		name = "extradimensional_01_room_details_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_room_details.mesh"
		scale = 1.0
			
		meshsettings = {
			texture_diffuse = "extradimensional_01_room_details.dds"
		}
	}

#####
# ORANGE
#####
	pdxmesh = {
		name = "portrait_extradimensional_02_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_portrait.mesh"
		animation = { id = "idle"	type = "extradimensional_01_portrait_happy_animation" }
		animation = { id = "idle2"	type = "extradimensional_01_portrait_happy_2_animation" }
		scale = 1.0

		meshsettings = {
			name = "bodyShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}

		meshsettings = {
			name = "bodyHeartShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_heart_mask.dds"
			texture_specular = "extradimensional_02_flowmap_heart_color.dds"
		}

		meshsettings = {
			name = "bodySmokeShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_mask.dds"
			texture_specular = "extradimensional_02_flowmap_color.dds"
		}

		meshsettings = {
			name = "bodyTorsoShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}

		meshsettings = {
			name = "eye_Shape1"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}

		meshsettings = {
			name = "eye_Shape2"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}

		meshsettings = {
			name = "eye_Shape3"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}

		meshsettings = {
			name = "hairShape"
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "extradimensional_02_flowmap_fire_head_color.dds"
		}

		meshsettings = {
			name = "headShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}

		meshsettings = {
			name = "left_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}

		meshsettings = {
			name = "right_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_02.dds"
		}
	}

	pdxmesh = {
		name = "portrait_extradimensional_02_background_02_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_02.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_02_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_02_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_02_background_03_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_03.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_03_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_02_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_02_background_04_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_04.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_04_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_02_background.dds"
		}
	}
	
	pdxmesh = {
		name = "extradimensional_02_room_details_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_room_details.mesh"
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_02_room_details.dds"
		}
	}
	
#####
# GREEN
#####
	pdxmesh = {
		name = "portrait_extradimensional_03_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_portrait.mesh"
		animation = { id = "idle"	type = "extradimensional_01_portrait_happy_animation" }
		animation = { id = "idle2"	type = "extradimensional_01_portrait_happy_2_animation" }
		scale = 1.0

		meshsettings = {
			name = "bodyShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}

		meshsettings = {
			name = "bodyHeartShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_heart_mask.dds"
			texture_specular = "extradimensional_03_flowmap_heart_color.dds"
		}

		meshsettings = {
			name = "bodySmokeShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_mask.dds"
			texture_specular = "extradimensional_03_flowmap_color.dds"
		}

		meshsettings = {
			name = "bodyTorsoShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}

		meshsettings = {
			name = "eye_Shape1"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}

		meshsettings = {
			name = "eye_Shape2"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}

		meshsettings = {
			name = "eye_Shape3"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}

		meshsettings = {
			name = "hairShape"
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "extradimensional_03_flowmap_fire_head_color.dds"
		}

		meshsettings = {
			name = "headShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}

		meshsettings = {
			name = "left_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}

		meshsettings = {
			name = "right_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_03.dds"
		}
	}

	pdxmesh = {
		name = "portrait_extradimensional_03_background_02_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_02.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_02_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_03_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_03_background_03_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_03.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_03_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_03_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_03_background_04_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_04.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_04_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_03_background.dds"
		}
	}
	
	pdxmesh = {
		name = "extradimensional_03_room_details_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_room_details.mesh"
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_03_room_details.dds"
		}
	}

############
# FORMLESS #
############
	pdxmesh = {
		name = "portrait_extradimensional_04_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_portrait.mesh"
		animation = { id = "idle"	type = "extradimensional_01_portrait_happy_animation" }
		animation = { id = "idle2"	type = "extradimensional_01_portrait_happy_2_animation" }
		scale = 1.0

		meshsettings = {
			name = "bodyShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}

		meshsettings = {
			name = "bodyHeartShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_heart_mask.dds"
			texture_specular = "extradimensional_04_flowmap_heart_color.dds"
		}

		meshsettings = {
			name = "bodySmokeShape"
			shader = "PdxMeshPortraitAnimateUV"
			texture_diffuse = "extradimensional_empty.dds"
			texture_normal = "extradimensional_flowmap_mask.dds"
			texture_specular = "extradimensional_04_flowmap_color.dds"
		}

		meshsettings = {
			name = "bodyTorsoShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}

		meshsettings = {
			name = "eye_Shape1"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}

		meshsettings = {
			name = "eye_Shape2"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}

		meshsettings = {
			name = "eye_Shape3"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}

		meshsettings = {
			name = "hairShape"
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "extradimensional_04_flowmap_fire_head_color.dds"
		}

		meshsettings = {
			name = "headShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}

		meshsettings = {
			name = "left_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}

		meshsettings = {
			name = "right_armShape"
			shader = "PdxMeshPortrait"
			texture_diffuse = "extradimensional_04.dds"
		}
	}

	pdxmesh = {
		name = "portrait_extradimensional_04_background_02_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_02.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_02_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_04_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_04_background_03_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_03.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_03_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_04_background.dds"
		}
	}
	pdxmesh = {
		name = "portrait_extradimensional_04_background_04_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_01_background_04.mesh"
		animation = { id = "idle"	type = "extradimensional_01_background_04_happy_animation" }
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_04_background.dds"
		}
	}
	
	pdxmesh = {
		name = "extradimensional_04_room_details_mesh"
		file = "gfx/models/portraits/extradimensional/extradimensional_room_details.mesh"
		scale = 1.0
		
		meshsettings = {
			texture_diffuse = "extradimensional_04_room_details.dds"
		}
	}	
}
