# cybernetics 01 - cat
entity = {
	name = 		"cybernetics_01_portrait_01_entity"
	pdxmesh = 	"cybernetics_01_portrait_01_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 8 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.45 chance = 2 looping = no next_state = idle}
	scale = 1.1

}

# 02 - Raxxan
entity = {
	name = 		"cybernetics_01_portrait_02_m_entity"
	pdxmesh = 	"cybernetics_01_portrait_02_m_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 0.88

}
entity = {
	name = 		"cybernetics_01_portrait_02_f_entity"
	pdxmesh = 	"cybernetics_01_portrait_02_f_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 0.88

}

# cybernetics 03 - Moose
entity = {
	name = 		"cybernetics_01_portrait_03_entity"
	pdxmesh = 	"cybernetics_01_portrait_03_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 10 looping = no next_state = idle}
	scale = 1.0

}

# cybernetics 04 - Reptilian
entity = {
	name = 		"cybernetics_01_portrait_04_entity"
	pdxmesh = 	"cybernetics_01_portrait_04_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 1.0

}
entity = {
	name = 		"cybernetics_01_portrait_05_entity"
	pdxmesh = 	"cybernetics_01_portrait_05_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 6 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.0 chance = 4 looping = no next_state = idle}
	scale = .75
}
# cybernetics 06 - monkey
entity = {
	name = 		"cybernetics_01_portrait_06_entity"
	pdxmesh = 	"cybernetics_01_portrait_06_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.0 chance = 10 looping = no next_state = idle}
	scale = 0.95
}

# cybernetics 07 - fox
entity = {
	name = 		"cybernetics_01_portrait_07_entity"
	pdxmesh = 	"cybernetics_01_portrait_07_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 0.95

}

# cybernetics 08 - Elf
entity = {
	name = 		"cybernetics_01_portrait_08_m_entity"
	pdxmesh = 	"cybernetics_01_portrait_08_m_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 0.97

}

entity = {
	name = 		"cybernetics_01_portrait_08_f_entity"
	pdxmesh = 	"cybernetics_01_portrait_08_f_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 0.97

}

# cybernetics 09 - Kith-Maqau (Bug)
entity = {
	name = 		"cybernetics_01_portrait_09_entity"
	pdxmesh = 	"cybernetics_01_portrait_09_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 1.00

}

# cybernetics 10 - Chameleon
entity = {
	name = 		"cybernetics_01_portrait_10_entity"
	pdxmesh = 	"cybernetics_01_portrait_10_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 0.85

}

# cybernetics 11 - Zrrj
entity = {
	name = 		"cybernetics_01_portrait_11_entity"
	pdxmesh = 	"cybernetics_01_portrait_11_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 0.90

}
entity = {
	name = 		"cybernetics_01_portrait_12_m_entity"
	pdxmesh = 	"cybernetics_01_portrait_12_m_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 1.2

}
entity = {
	name = 		"cybernetics_01_portrait_12_f_entity"
	pdxmesh = 	"cybernetics_01_portrait_12_f_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 5 looping = no next_state = idle}
	scale = 1.11

}
entity = {
	name = 		"cybernetics_01_portrait_13_entity"
	pdxmesh = 	"cybernetics_01_portrait_13_mesh"

	default_state = "idle"
	state = { name = "idle"       animation = "idle1"    animation_blend_time = 0.45 chance = 8 looping = no next_state = idle}
	state = { name = "idle"       animation = "idle2"    animation_blend_time = 0.45 chance = 2 looping = no next_state = idle}
	scale = 0.95

}
