# aquatic 01 - sneaky jellyfish
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_01_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_01_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_01_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_01_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_01_portrait_idle3_animation" }
		scale = 1.3
	}
}

# aquatic 02 - The ancient one
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_02_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_02_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_02_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_02_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_02_portrait_idle3_animation" }
		scale = 1.1
	}
}

# aquatic 03 - crab-people
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_03_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_03_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_03_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_03_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_03_portrait_idle3_animation" }
		scale = 1.2
	}
}

# aquatic 04 - green cutie
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_04_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_04_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_04_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_04_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_04_portrait_idle3_animation" }
		animation = { id = "idle4"	type = "aquatic_04_portrait_idle4_animation" }
		scale = 1.0
	}
}

# aquatic 05 - dolphinoid
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_05_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_05_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_05_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_05_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_05_portrait_idle3_animation" }
		scale = 0.9
	}
}

# aquatic 06 - squidman
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_06_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_06_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_06_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_06_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_06_portrait_idle3_animation" }
		scale = 0.9
	}
}

# aquatic 07 - coral-twins
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_07_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_07_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_07_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_07_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_07_portrait_idle3_animation" }
		scale = 1.15
	}
}

# aquatic 08 - slugman
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_08_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_08_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_08_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_08_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_08_portrait_idle3_animation" }
		scale = 1.05
	}
}

# aquatic 09 - shark-boi
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_09_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_09_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_09_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_09_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_09_portrait_idle3_animation" }
		scale = 1.1
	}
}

# aquatic 10 - deep sea creature
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_10_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_10_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_10_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_10_portrait_idle2_animation" }
		scale = 1.2
	}
}


# aquatic 11 - mobster-fish
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_11_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_11_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_11_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_11_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_11_portrait_idle3_animation" }
		animation = { id = "idle4"	type = "aquatic_11_portrait_idle4_animation" }
		scale = 1.1
	}
}

# aquatic 12 - science-squid
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_12_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_12_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_12_portrait_idle1_animation" }
		scale = 0.9
	}
}

# aquatic 13 - slime-boi
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_13_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_13_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_13_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_13_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_13_portrait_idle3_animation" }
		scale = 1.0
	}
}

# aquatic 14 - blueman
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_14_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_14_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_14_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_14_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_14_portrait_idle3_animation" }
		scale = 1.25
	}
}

# aquatic 15 - turtle-girl
objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_15_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_15_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_15_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_15_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_15_portrait_idle3_animation" }
		scale = 1.0
	}
}

	# aquatic machine
	objectTypes = {
	pdxmesh = {
		name = "portrait_aquatic_machine_mesh"
		file = "gfx/models/portraits/aquatic/aquatic_machine_portrait.mesh"
		animation = { id = "idle1"	type = "aquatic_machine_portrait_idle1_animation" }
		animation = { id = "idle2"	type = "aquatic_machine_portrait_idle2_animation" }
		animation = { id = "idle3"	type = "aquatic_machine_portrait_idle3_animation" }
		scale = 1.0
	}
}



