entity = {
	name = "ar_baol_01_room_background_entity"
	pdxmesh = "ar_baol_01_room_background_mesh"
	
	locator = { name = root }
	
	default_state = "idle"
	state = { name = "idle" state_time = 2
		event = { time = 0 node = effect_locator particle = ar_baol_bg_effect keep_particle = yes trigger_once = yes }
	}
	
	attach = { root = "ar_baol_01_room_dust_entity" }
	attach = { root = "ar_baol_01_room_foreground_entity" }
	
	scale = 1.3
}
entity = {
	name = "ar_baol_01_room_dust_entity"
	pdxmesh = "ar_baol_01_room_dust_mesh"
	
	game_data = {
		uv_animation_speed 		= 0.005
		uv_animation_direction 	= { 0.5 -1.0 }
	}
}
entity = {
	name = "ar_baol_01_room_foreground_entity"
	pdxmesh = "ar_baol_01_room_foreground_mesh"
	
	default_state = "idle"
	state = { name = "idle" state_time = 10
		event = { time = 0 node = effect_locator particle = ar_baol_fg_effect keep_particle = yes trigger_once = yes }
	}
}
