objectTypes = {
	pdxmesh = {
		name = "infested_planet_effect_mesh_mesh"
		file = "gfx/models/planets/infested_planet_effect_mesh.mesh"
		animation = { id = "idle"				type = "infested_planet_effect_mesh_idle_animation" }

			meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUVErosion"
			texture_diffuse = "prethoryn_swarm_crisis_4_effect.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
		}
	}
}
