#####    Stars    ######

entity = { # M Giant
	name = "m_giant_star_class_star_entity"
	pdxmesh = "star_mesh"
	
	default_state = "idle"
	state = { name = "idle" animation = "idle"
		event = { time = 0.0 node = "planet" particle = "m_class_star_particle"  keep_particle = no trigger_once = yes sound = { soundeffect = "amb_star_fusion" } }
	 }
	scale = 2.0
}

entity = {  # T Brown Dwarf
	name = "t_star_class_star_entity"
	pdxmesh = "planet_clouded_mesh"
	
	#planet surface texture override	
	meshsettings = {
		name = "planet_geosphereShape"
		texture_diffuse = "brown_dwarf_01_diffuse.dds"
		texture_normal = "brown_dwarf_01_normal.dds"
		texture_specular = "brown_dwarf_01_specular.dds"
		shader = "PdxMeshPlanetEmissive"
	}
	
		
	##cloud texture override
	meshsettings = {
		name = "clouds_geosphereShape"
		texture_diffuse = "brown_dwarf_01_clouds_diffuse.dds"
		texture_normal = "nonormal.dds"
	texture_specular = "nospec.dds"
	}
	
	##pole texture override
	meshsettings = {
		name = "polesShape"
		texture_diffuse = "brown_dwarf_poles_01_diffuse.dds"
		texture_normal = "nonormal.dds"
		texture_specular = "nospec.dds"
	}
	
			
	##cloud shadow texture override
	meshsettings = {
		name = "clouds_shadow_geosphereShape"
		texture_diffuse = "brown_dwarf_01_clouds_shadow_diffuse.dds"
		texture_normal = "nonormal.dds"
		texture_specular = "nospec.dds"
	}
	
	default_state = "idle"
	state = { name = "idle" animation = "idle" time_offset = { 0 100 }
		start_event = { trigger_once = yes sound = { soundeffect = "amb_planet_class" } }
		start_event = { trigger_once = yes sound = { soundeffect = "amb_planet_class_02" } }
	}
	
	scale = 0.5
}