entity = {
	name = "collided_planet_entity"
	pdxmesh = "collided_planet_mesh"

	##planet 1 big
	meshsettings = {
		name = "mesh_collided_planet_bigShape"
		texture_diffuse = "collided_01_diffuse.dds"
		texture_normal = "collided_01_normal.dds"
		texture_specular = "collided_01_specular.dds"
	}

	##planet 2 small
	meshsettings = {
		name = "mesh_collided_planet_smallShape"
		texture_diffuse = "collided_02_diffuse.dds"
		texture_normal = "collided_02_normal.dds"
		texture_specular = "collided_02_specular.dds"
	}
	
	##debris asteroid ring
	meshsettings = {
		name = "mesh_asteroid_ringShape"
		texture_diffuse = "debrisasteroid_01_diffuse.dds"
		texture_normal = "debrisasteroid_01_normal.dds"
		texture_specular = "debrisasteroid_01_specular.dds"
	}

	##debris emitting from the impact
	meshsettings = {
		name = "mesh_cone_dustShape"
		texture_diffuse = "debriscone_diffuse.dds"
		texture_normal = "debriscone_normal.dds"
		texture_specular = "nospec.dds"
	}

	##fire emitting from the impact
	meshsettings = {
		name = "mesh_cone_fireShape"
		texture_diffuse = "firecone_diffuse.dds"
		texture_normal = "firecone_normal.dds"
		texture_specular = "nospec.dds"
	}

	game_data = {
		uv_animation_speed = 0.01
		uv_animation_direction 	= { 0.0 0.0 }
	}
}
