objectTypes = { pdxmesh = { name = "shattered_planet_mesh" file = "gfx/models/planets/apocalypse_planet_effects/shattered_planet.mesh" animation = { id = "explosion" type = "shattered_planet_explosion_animation" } animation = { id = "idle" type = "shattered_planet_idle_animation" } animation = { id = "class_change" type = "shattered_planet_class_change_animation" } meshsettings = { name = "triSphere1Shape" index = 0 texture_diffuse = "cracked_planet_core_glow.dds" texture_normal = "nospec.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "pieceShape1" index = 0 texture_diffuse = "cracked_planet_01_diffuse.dds" texture_normal = "cracked_planet_01_normal.dds" texture_specular = "cracked_planet_01_specular.dds" shader = "PdxMeshPlanetEmissive" } } }