objectTypes = { pdxmesh = { name = "collided_xplanet_mesh" file = "gfx/models/planets/apocalypse_planet_effects/collided_xplanet.mesh" animation = { id = "explosion" type = "collided_xplanet_explosion_animation" } animation = { id = "idle" type = "collided_xplanet_idle_animation" } animation = { id = "class_change" type = "collided_xplanet_class_change_animation" } meshsettings = { name = "triSphere1Shape" index = 0 texture_diffuse = "cracked_planet_core_glow.dds" texture_normal = "nospec.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "piece1Shape" index = 0 texture_diffuse = "collided_xplanet_diffuse.dds" texture_normal = "collided_xplanet_normal.dds" texture_specular = "collided_xplanet_specular.dds" shader = "PdxMeshPlanetEmissive" } } }