
entity = {
	name = "default_galaxy_center_entity"
	#pdxmesh = "black_hole_rings_mesh"
	
	cull_radius = 1000
	default_state = "idle"
	state = { name = "idle" state_time = 30 looping = yes
		#event = { time = 0 particle = "galaxy_center_particle" trigger_once = yes keep_particle = yes }
	}
	
	#game_data = {
	#	uv_animation_speed   = -0.025
	#	uv_animation_direction  = { 0.4 0.4 }
	#}
	
	scale = 15
}

entity = {
	name = "circle_area_entity"
	pdxmesh = "circle_area_mesh"
	scale = 1.069
	game_data = {
		shader_type = aura
	}
}