objectTypes = { pdxmesh = { name = "synth_queen_system_locators_mesh" file = "gfx/models/effects/synth_queen/synth_queen_system_locators.mesh" meshsettings = { index = 0 texture_diffuse = "synth_queen_system_effect_diffuse.dds" texture_specular = "toxoid_01_gas_specular.dds" texture_normal = "synth_queen_system_effect_flowmap.dds" shader = "PdxMeshFlowAlpha" } } pdxmesh = { name = "synth_queen_system_orb_mesh" file = "gfx/models/effects/synth_queen/synth_queen_system_orb.mesh" meshsettings = { index = 0 texture_diffuse = "synth_queen_system_orb_effect_diffuse.dds" texture_specular = "toxoid_01_gas_specular.dds" texture_normal = "synth_queen_system_effect_flowmap.dds" shader = "PdxMeshAlphaAdditiveAnimateUV" } } pdxmesh = { name = "synth_queen_system_cylinder_mesh" file = "gfx/models/effects/synth_queen/synth_queen_system_cylinder.mesh" meshsettings = { index = 0 texture_diffuse = "synth_queen_system_effect_diffuse.dds" texture_specular = "toxoid_01_gas_specular.dds" texture_normal = "synth_queen_system_effect_flowmap.dds" shader = "PdxMeshAlphaAdditiveAnimateUV" } } pdxmesh = { name = "synth_queen_system_arms_mesh" file = "gfx/models/effects/synth_queen/synth_queen_system_arms.mesh" meshsettings = { index = 0 texture_diffuse = "synth_queen_system_effect_diffuse.dds" texture_specular = "toxoid_01_gas_specular.dds" texture_normal = "synth_queen_system_effect_flowmap.dds" shader = "PdxMeshAlphaAdditiveAnimateUV" } } pdxmesh = { name = "synth_queen_system_short_arms_mesh" file = "gfx/models/effects/synth_queen/synth_queen_system_short_arms.mesh" meshsettings = { index = 0 texture_diffuse = "synth_queen_system_effect_diffuse.dds" texture_specular = "toxoid_01_gas_specular.dds" texture_normal = "synth_queen_system_effect_flowmap.dds" shader = "PdxMeshAlphaAdditiveAnimateUV" } } pdxmesh = { name = "synth_queen_system_swarm_mesh" file = "gfx/models/effects/synth_queen/synth_queen_system_swarm.mesh" meshsettings = { index = 0 texture_diffuse = "synth_queen_system_effect_diffuse.dds" texture_specular = "toxoid_01_gas_specular.dds" texture_normal = "synth_queen_system_effect_flowmap.dds" shader = "PdxMeshAlphaAdditiveAnimateUV" } } }