##Eater of Worlds Psionic Aura Entity
entity = {
	name = "eater_of_worlds_level1_entity"
	pdxmesh = "eater_aura_level1_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = eater_of_worlds_level1_part2_entity }
	attach = { root = eater_of_worlds_level1_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
	}
}
entity = {
	name = "eater_of_worlds_level1_part2_entity"
	pdxmesh = "eater_aura_level1_part2_mesh"

	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.006
		uv_animation_direction 	= { 1.0 0.0 }
	}
}
entity = {
	name = "eater_of_worlds_level1_part3_entity"
	pdxmesh = "eater_aura_level1_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 1.0
		uv_animation_speed 		= -0.01
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = -0.04
		wpo_animation_direction = { 1.0 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 2
	}
}

entity = {
	name = "eater_of_worlds_level2_entity"
	pdxmesh = "eater_aura_level2_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = eater_of_worlds_level2_part2_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.04
		uv_animation_direction 	= { 0.2 0.0 }

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 3
	}
}
entity = {
	name = "eater_of_worlds_level2_part2_entity"
	pdxmesh = "eater_aura_level2_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor = 0.5

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 4
	}
}

entity = {
	name = "eater_of_worlds_level3_entity"
	pdxmesh = "eater_aura_level3_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = eater_of_worlds_level3_part2_entity }
	attach = { root = eater_of_worlds_level3_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 0.3
		uv_animation_speed 		= 0.02
		uv_animation_direction 	= { 1.0 0.5 }
	}
}
entity = {
	name = "eater_of_worlds_level3_part2_entity"
	pdxmesh = "eater_aura_level3_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.006
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 8
	}
}
entity = {
	name = "eater_of_worlds_level3_part3_entity"
	pdxmesh = "eater_aura_level3_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.01
		uv_animation_direction 	= { 1 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = .5
		wpo_animation_offset_strength = 8
	}
}

##Cradle of Souls Psionic Aura Entity
entity = {
	name = "cradle_of_souls_level1_entity"
	pdxmesh = "souls_aura_level1_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = cradle_of_souls_level1_part2_entity }
	attach = { root = cradle_of_souls_level1_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
	}
}
entity = {
	name = "cradle_of_souls_level1_part2_entity"
	pdxmesh = "souls_aura_level1_part2_mesh"

	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.006
		uv_animation_direction 	= { 1.0 0.0 }
	}
}
entity = {
	name = "cradle_of_souls_level1_part3_entity"
	pdxmesh = "souls_aura_level1_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 1.0
		uv_animation_speed 		= -0.01
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = -0.04
		wpo_animation_direction = { 1.0 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 2
	}
}

entity = {
	name = "cradle_of_souls_level2_entity"
	pdxmesh = "souls_aura_level2_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = cradle_of_souls_level2_part2_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.04
		uv_animation_direction 	= { 0.2 0.0 }

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 3
	}
}
entity = {
	name = "cradle_of_souls_level2_part2_entity"
	pdxmesh = "souls_aura_level2_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor = 0.5

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 4
	}
}

entity = {
	name = "cradle_of_souls_level3_entity"
	pdxmesh = "souls_aura_level3_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = cradle_of_souls_level3_part2_entity }
	attach = { root = cradle_of_souls_level3_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 0.3
		uv_animation_speed 		= 0.02
		uv_animation_direction 	= { 1.0 0.5 }
	}
}
entity = {
	name = "cradle_of_souls_level3_part2_entity"
	pdxmesh = "souls_aura_level3_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.006
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 8
	}
}
entity = {
	name = "cradle_of_souls_level3_part3_entity"
	pdxmesh = "souls_aura_level3_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.01
		uv_animation_direction 	= { 1 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = .5
		wpo_animation_offset_strength = 8
	}
}

##Composer Of Strands Psionic Aura Entity
entity = {
	name = "composer_of_strands_level1_entity"
	pdxmesh = "composer_aura_level1_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = composer_of_strands_level1_part2_entity }
	attach = { root = composer_of_strands_level1_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
	}
}
entity = {
	name = "composer_of_strands_level1_part2_entity"
	pdxmesh = "composer_aura_level1_part2_mesh"

	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.006
		uv_animation_direction 	= { 1.0 0.0 }
	}
}
entity = {
	name = "composer_of_strands_level1_part3_entity"
	pdxmesh = "composer_aura_level1_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 1.0
		uv_animation_speed 		= -0.01
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = -0.04
		wpo_animation_direction = { 1.0 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 2
	}
}

entity = {
	name = "composer_of_strands_level2_entity"
	pdxmesh = "composer_aura_level2_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = composer_of_strands_level2_part2_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.04
		uv_animation_direction 	= { 0.2 0.0 }

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 3
	}
}
entity = {
	name = "composer_of_strands_level2_part2_entity"
	pdxmesh = "composer_aura_level2_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor = 0.5

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 4
	}
}

entity = {
	name = "composer_of_strands_level3_entity"
	pdxmesh = "composer_aura_level3_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = composer_of_strands_level3_part2_entity }
	attach = { root = composer_of_strands_level3_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 0.3
		uv_animation_speed 		= 0.02
		uv_animation_direction 	= { 1.0 0.5 }
	}
}
entity = {
	name = "composer_of_strands_level3_part2_entity"
	pdxmesh = "composer_aura_level3_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.006
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 8
	}
}
entity = {
	name = "composer_of_strands_level3_part3_entity"
	pdxmesh = "composer_aura_level3_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.01
		uv_animation_direction 	= { 1 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = .5
		wpo_animation_offset_strength = 8
	}
}

##Instrument of Desire Psionic Aura Entity
entity = {
	name = "instrument_of_desire_level1_entity"
	pdxmesh = "desire_aura_level1_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = instrument_of_desire_level1_part2_entity }
	attach = { root = instrument_of_desire_level1_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
	}
}
entity = {
	name = "instrument_of_desire_level1_part2_entity"
	pdxmesh = "desire_aura_level1_part2_mesh"

	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.006
		uv_animation_direction 	= { 1.0 0.0 }
	}
}
entity = {
	name = "instrument_of_desire_level1_part3_entity"
	pdxmesh = "desire_aura_level1_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 1.0
		uv_animation_speed 		= -0.01
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = -0.04
		wpo_animation_direction = { 1.0 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 2
	}
}

entity = {
	name = "instrument_of_desire_level2_entity"
	pdxmesh = "desire_aura_level2_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = instrument_of_desire_level2_part2_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.04
		uv_animation_direction 	= { 0.2 0.0 }

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 3
	}
}
entity = {
	name = "instrument_of_desire_level2_part2_entity"
	pdxmesh = "desire_aura_level2_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor = 0.5

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 4
	}
}

entity = {
	name = "instrument_of_desire_level3_entity"
	pdxmesh = "desire_aura_level3_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = instrument_of_desire_level3_part2_entity }
	attach = { root = instrument_of_desire_level3_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 0.3
		uv_animation_speed 		= 0.02
		uv_animation_direction 	= { 1.0 0.5 }
	}
}
entity = {
	name = "instrument_of_desire_level3_part2_entity"
	pdxmesh = "desire_aura_level3_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.006
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 8
	}
}
entity = {
	name = "instrument_of_desire_level3_part3_entity"
	pdxmesh = "desire_aura_level3_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.01
		uv_animation_direction 	= { 1 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = .5
		wpo_animation_offset_strength = 8
	}
}

##Whisperers in the Void Psionic Aura Entity
entity = {
	name = "whisperers_in_the_void_level1_entity"
	pdxmesh = "whisperers_aura_level1_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = whisperers_in_the_void_level1_part2_entity }
	attach = { root = whisperers_in_the_void_level1_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
	}
}
entity = {
	name = "whisperers_in_the_void_level1_part2_entity"
	pdxmesh = "whisperers_aura_level1_part2_mesh"

	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.006
		uv_animation_direction 	= { 1.0 0.0 }
	}
}
entity = {
	name = "whisperers_in_the_void_level1_part3_entity"
	pdxmesh = "whisperers_aura_level1_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 1.0
		uv_animation_speed 		= -0.01
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = -0.04
		wpo_animation_direction = { 1.0 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 2
	}
}

entity = {
	name = "whisperers_in_the_void_level2_entity"
	pdxmesh = "whisperers_aura_level2_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = whisperers_in_the_void_level2_part2_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.04
		uv_animation_direction 	= { 0.2 0.0 }

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 3
	}
}
entity = {
	name = "whisperers_in_the_void_level2_part2_entity"
	pdxmesh = "whisperers_aura_level2_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor = 0.5

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 4
	}
}

entity = {
	name = "whisperers_in_the_void_level3_entity"
	pdxmesh = "whisperers_aura_level3_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = whisperers_in_the_void_level3_part2_entity }
	attach = { root = whisperers_in_the_void_level3_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 0.3
		uv_animation_speed 		= 0.02
		uv_animation_direction 	= { 1.0 0.5 }
	}
}
entity = {
	name = "whisperers_in_the_void_level3_part2_entity"
	pdxmesh = "whisperers_aura_level3_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.006
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 8
	}
}
entity = {
	name = "whisperers_in_the_void_level3_part3_entity"
	pdxmesh = "whisperers_aura_level3_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.01
		uv_animation_direction 	= { 1 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = .5
		wpo_animation_offset_strength = 8
	}
}

##End of the Cycle Psionic Aura Entity
entity = {
	name = "end_of_the_cycle_level1_entity"
	pdxmesh = "end_aura_level1_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = whisperers_in_the_void_level1_part2_entity }
	attach = { root = whisperers_in_the_void_level1_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
	}
}
entity = {
	name = "end_of_the_cycle_level1_part2_entity"
	pdxmesh = "end_aura_level1_part2_mesh"

	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.006
		uv_animation_direction 	= { 1.0 0.0 }
	}
}
entity = {
	name = "end_of_the_cycle_level1_part3_entity"
	pdxmesh = "end_aura_level1_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 1.0
		uv_animation_speed 		= -0.01
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = -0.04
		wpo_animation_direction = { 1.0 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 2
	}
}

entity = {
	name = "end_of_the_cycle_level2_entity"
	pdxmesh = "end_aura_level2_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = end_of_the_cycle_level2_part2_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 1.0
		uv_animation_speed 		= -0.04
		uv_animation_direction 	= { 0.2 0.0 }

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 3
	}
}
entity = {
	name = "end_of_the_cycle_level2_part2_entity"
	pdxmesh = "end_aura_level2_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor = 0.5

		wpo_animation_speed = 0.02
		wpo_animation_direction = { 0.15 0.3 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 4
	}
}

entity = {
	name = "end_of_the_cycle_level3_entity"
	pdxmesh = "end_aura_level3_part1_mesh"

	default_state = "start"
	state = { name = "start" state_time = 5
		start_event = { trigger_once = yes sound = { soundeffect = "amb_psionic_aura" } }
	}

	locator = { name = "root" 	position = { 0 0 0 } }
	attach = { root = end_of_the_cycle_level3_part2_entity }
	attach = { root = end_of_the_cycle_level3_part3_entity }

	scale = 30.0
	game_data = {
		bloom_factor = 0.3
		uv_animation_speed 		= 0.02
		uv_animation_direction 	= { 1.0 0.5 }
	}
}
entity = {
	name = "end_of_the_cycle_level3_part2_entity"
	pdxmesh = "end_aura_level3_part2_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.006
		uv_animation_direction 	= { 1.0 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 0.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 0.5
		wpo_animation_offset_strength = 8
	}
}
entity = {
	name = "end_of_the_cycle_level3_part3_entity"
	pdxmesh = "end_aura_level3_part3_mesh"

	game_data = {
		shader_type = VFX

		bloom_factor			= 0.3
		uv_animation_speed 		= 0.01
		uv_animation_direction 	= { 1 0.0 }

		wpo_animation_speed = 0.04
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = .5
		wpo_animation_offset_strength = 8
	}
}
