###################################################################################
###																				###
###								SUBSPACE TUNNEL									###
###																				###
###################################################################################

### ship to tunnel ###

entity = {
	name = "infernal_01_subspace_tunnel_ship_to_tunnel_entity"
	
	locator = { name = root position = {0 0 0 } rotation {0 0 0}}
	locator = { name = portal_locator position = {0 0 -47.5 } rotation {180 -180 90}}
	
	default_state = "idle"
	state = { name = "idle" state_time = 5
		event = { time = 0 node = "root" particle = "infernal_subspace_tunnel_ship_to_tunnel_effect" trigger_once = yes keep_particle = yes }
	}
	
	attach = { "root" 			= "infernal_01_subspace_tunnel_spiral_entity" }
	attach = { "portal_locator" = "infernal_01_subspace_tunnel_portal_entity" }
}

entity = {
	name = "infernal_01_subspace_tunnel_portal_entity"
	pdxmesh = "infernal_subspace_tunnel_portal_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 1.5
		uv_animation_speed 		= -1
		uv_animation_direction	= { 0.7 -0.8 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_entity"
	pdxmesh = "infernal_subspace_tunnel_spiral_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.875
		uv_animation_speed 		= -1
		uv_animation_direction	= { 0.5 0 }
	}
}

### tunnel to star ###

entity = {
	name = "infernal_01_subspace_tunnel_tunnel_to_star_entity"
	
	locator = { name = portal_locator position = {0 0 0 } rotation {180 0 90}}
	locator = { name = whirlpool_locator position = {0 0 -71.25}}
	locator = { name = spiral_2 rotation {0 0 180}}
	locator = { name = spiral_3 rotation {0 0 90}}
	locator = { name = spiral_4 rotation {0 0 270}}
	locator = { name = spiral_5 rotation {0 0 45}}
	locator = { name = spiral_6 rotation {0 0 135}}
	locator = { name = spiral_7 rotation {0 0 225}}
	locator = { name = spiral_8 rotation {0 0 315}}
	locator = { name = spiral_9 rotation {0 0 22.5}}
	locator = { name = spiral_10 rotation {0 0 112.5}}
	locator = { name = spiral_11 rotation {0 0 202.5}}
	locator = { name = spiral_12 rotation {0 0 292.5}}
	locator = { name = spiral_13 rotation {0 0 67.5}}
	locator = { name = spiral_14 rotation {0 0 157.5}}
	locator = { name = spiral_15 rotation {0 0 247.5}}
	locator = { name = spiral_16 rotation {0 0 337.5}}
	
	
	default_state = "idle"
	state = { name = "idle" state_time = 5
		event = { time = 0 node = "root" particle = "infernal_subspace_tunnel_tunnel_to_star_effect" trigger_once = yes keep_particle = yes }
		event = { time = 0 node = "whirlpool_locator" particle = "infernal_subspace_tunnel_star_whirlpool_effect" trigger_once = yes keep_particle = yes }
	}
	
	attach = { "root" 			= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity" }
	attach = { "spiral_2"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_2" }
	attach = { "spiral_3"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_3" }
	attach = { "spiral_4"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_4" }
	attach = { "spiral_5"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_5" }
	attach = { "spiral_6"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_6" }
	attach = { "spiral_7"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_7" }
	attach = { "spiral_8"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_8" }
	attach = { "spiral_9"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_9" }
	attach = { "spiral_10"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_10" }
	attach = { "spiral_11"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_11" }
	attach = { "spiral_12"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_12" }
	attach = { "spiral_13"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_13" }
	attach = { "spiral_14"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_14" }
	attach = { "spiral_15"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_15" }
	attach = { "spiral_16"		= "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_16" }
	
	attach = { "portal_locator" = "infernal_01_subspace_tunnel_portal_tunnel_to_star_entity"  }
	
	scale = 0.04
}

entity = {
	name = "infernal_01_subspace_tunnel_portal_tunnel_to_star_entity"
	pdxmesh = "infernal_subspace_tunnel_portal_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.87
		uv_animation_speed 		= 1
		uv_animation_direction	= { 0.7 -0.8 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0651654654
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_2"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.9095436249
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_3"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.936520321
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_4"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.979764532196
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_5"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.95984915
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_6"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0326965
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_7"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0525692569
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_8"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0714581458
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_9"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.146046704670
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_10"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0157807
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_11"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.99145712457
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_12"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.9645678467
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_13"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.91134613
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_14"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0635683568
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_15"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0997645675
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_tunnel_to_star_entity_16"
	pdxmesh = "infernal_subspace_tunnel_spiral_tunnel_to_star_mesh"

	scale = 0.4
	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.9224574572
		uv_animation_direction	= { 0.5 0 }
	}
}

### tunnel to star faint version ###

entity = {
	name = "infernal_01_subspace_tunnel_to_star_faint_entity"
	
	locator = { name = root position = {0 0 0 } rotation {0 0 0}}
	
	default_state = "idle"
	state = { name = "idle" state_time = 5
		event = { time = 0 node = "root" particle = "infernal_subspace_tunnel_to_star_faint_effect" trigger_once = yes keep_particle = yes }
	}
	
	scale = 0.04
}

### ship to star ###

entity = {
	name = "infernal_01_subspace_tunnel_ship_to_star_entity"
	
	locator = { name = whirlpool_locator position = {0 0 -0.7125}}
	locator = { name = spiral_2 rotation {0 0 180}}
	locator = { name = spiral_3 rotation {0 0 90}}
	locator = { name = spiral_4 rotation {0 0 270}}
	locator = { name = spiral_5 rotation {0 0 45}}
	locator = { name = spiral_6 rotation {0 0 135}}
	locator = { name = spiral_7 rotation {0 0 225}}
	locator = { name = spiral_8 rotation {0 0 315}}
	locator = { name = spiral_9 rotation {0 0 22.5}}
	locator = { name = spiral_10 rotation {0 0 112.5}}
	locator = { name = spiral_11 rotation {0 0 202.5}}
	locator = { name = spiral_12 rotation {0 0 292.5}}
	locator = { name = spiral_13 rotation {0 0 67.5}}
	locator = { name = spiral_14 rotation {0 0 157.5}}
	locator = { name = spiral_15 rotation {0 0 247.5}}
	locator = { name = spiral_16 rotation {0 0 337.5}}
	
	default_state = "idle"
	state = { name = "idle" state_time = 5
		event = { time = 0 node = "root" particle = "infernal_subspace_tunnel_ship_to_star_effect" trigger_once = yes keep_particle = yes }
		event = { time = 0 node = "whirlpool_locator" particle = "infernal_subspace_tunnel_star_whirlpool_001_effect" trigger_once = yes keep_particle = yes }
	}
	
	attach = { "root" 			= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity" }
	attach = { "spiral_2"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_2" }
	attach = { "spiral_3"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_3" }
	attach = { "spiral_4"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_4" }
	attach = { "spiral_5"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_5" }
	attach = { "spiral_6"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_6" }
	attach = { "spiral_7"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_7" }
	attach = { "spiral_8"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_8" }
	attach = { "spiral_9"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_9" }
	attach = { "spiral_10"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_10" }
	attach = { "spiral_11"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_11" }
	attach = { "spiral_12"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_12" }
	attach = { "spiral_13"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_13" }
	attach = { "spiral_14"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_14" }
	attach = { "spiral_15"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_15" }
	attach = { "spiral_16"		= "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_16" }
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0651654654
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_2"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.9095436249
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_3"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.936520321
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_4"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.979764532196
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_5"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.95984915
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_6"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0326965
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_7"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0525692569
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_8"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0714581458
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_9"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.146046704670
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_10"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0157807
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_11"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.99145712457
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_12"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.9645678467
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_13"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.91134613
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_14"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0635683568
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_15"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -1.0997645675
		uv_animation_direction	= { 0.5 0 }
	}
}

entity = {
	name = "infernal_01_subspace_tunnel_spiral_ship_to_star_entity_16"
	pdxmesh = "infernal_subspace_tunnel_spiral_ship_to_star_mesh"

	game_data = {
		bloom_factor			= 0.5
		uv_animation_speed 		= -0.9224574572
		uv_animation_direction	= { 0.5 0 }
	}
}

###################################################################################
###																				###
###								Red Giant Supernova								###
###																				###
###################################################################################

entity = {
	name = "infernal_red_giant_supernova_nebula_entity"
	locator = { name = "core" position = { 0 -5 0 }}
	scale = 52
	attach = { "core" = "infernal_red_giant_supernova_nebula_main_entity" }
	attach = { "core" = "infernal_red_giant_supernova_nebula_cap_entity" }
	attach = { "core" = "infernal_red_giant_supernova_nebula_side_entity" }
	attach = { "core" = "infernal_red_giant_supernova_nebula_wispR1_entity" }
	attach = { "core" = "infernal_red_giant_supernova_nebula_wispR2_entity" }
	attach = { "core" = "infernal_red_giant_supernova_nebula_wispP_entity" }

	default_state = "idle"
	state = { name = "idle" 		state_time = 5
		event = { time = 0 node = "core" particle = "infernal_red_giant_explosion_nebula_effect" keep_particle = yes trigger_once = yes }
		start_event = {
			trigger_once = yes
			sound = { soundeffect = "sfx_amb_celestial_storm" }
		}
	}
	
	cull_radius = 20000
}

entity = {
	name = "infernal_red_giant_supernova_nebula_main_entity"
	pdxmesh = "infernal_red_giant_supernova_nebula_main_mesh"
	locator = { name = "root" position = { 0 -55 0 }}

	game_data = {
		shader_type = VFX
		
		bloom_factor			= .8
		uv_animation_speed 		= .011
		uv_animation_direction 	= { -1 0 }
		
		wpo_animation_speed = 0.105
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 1
		wpo_animation_offset_strength = 8.5
	}

	scale = .67
	erosion_in = 5
	erosion_out = 5

	default_state = "idle"

	cull_radius = 20000
}

entity = {
	name = "infernal_red_giant_supernova_nebula_cap_entity"
	pdxmesh = "infernal_red_giant_supernova_nebula_cap_mesh"
	locator = { name = "root" position = { 0 -55 0 }}

	game_data = {
		shader_type = VFX
		
		bloom_factor			= 1.5
		uv_animation_speed 		= .011
		uv_animation_direction 	= { -1 0 }
		
		wpo_animation_speed = 0.105
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 1
		wpo_animation_offset_strength = 8.5
	}

	scale = .67
	erosion_in = 5
	erosion_out = 5

	default_state = "idle"

	cull_radius = 20000
}

entity = {
	name = "infernal_red_giant_supernova_nebula_side_entity"
	pdxmesh = "infernal_red_giant_supernova_nebula_side_mesh"
	locator = { name = "root" position = { 0 -55 0 }}

	game_data = {
		shader_type = VFX
		
		bloom_factor			= .8
		uv_animation_speed 		= .011
		uv_animation_direction 	= { -1 0 }
		
		wpo_animation_speed = 0.105
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 1
		wpo_animation_offset_strength = 8.5
	}

	scale = .67
	erosion_in = 5
	erosion_out = 5

	default_state = "idle"

	cull_radius = 20000
}

entity = {
	name = "infernal_red_giant_supernova_nebula_wispR1_entity"
	pdxmesh = "infernal_red_giant_supernova_nebula_wispR1_mesh"
	locator = { name = "root" position = { 0 -55 0 }}

	game_data = {
		shader_type = VFX

		bloom_factor			= .9
		uv_animation_speed 		= .01
		uv_animation_direction 	= { 1 0 }

		wpo_animation_speed = 0.105
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 1
		wpo_animation_offset_strength = 8.5
	}

	scale = .577
	erosion_in = 5
	erosion_out = 5

	default_state = "idle"

	cull_radius = 20000
}

entity = {
	name = "infernal_red_giant_supernova_nebula_wispR2_entity"
	pdxmesh = "infernal_red_giant_supernova_nebula_wispR2_mesh"
	locator = { name = "root" position = { 0 -55 0 }}

	game_data = {
		shader_type = VFX

		bloom_factor			= .8
		uv_animation_speed 		= .01
		uv_animation_direction 	= { 1 0 }

		wpo_animation_speed = 0.105
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 1
		wpo_animation_offset_strength = 8.5
	}

	scale = .577
	erosion_in = 5
	erosion_out = 5

	default_state = "idle"

	cull_radius = 20000
}

entity = {
	name = "infernal_red_giant_supernova_nebula_wispP_entity"
	pdxmesh = "infernal_red_giant_supernova_nebula_wispP_mesh"
	locator = { name = "root" position = { 0 -55 0 }}

	game_data = {
		shader_type = VFX

		bloom_factor			= 1
		uv_animation_speed 		= .01
		uv_animation_direction 	= { -1 0 }

		wpo_animation_speed = 0.105
		wpo_animation_direction = { 0.2 1.0 }
		wpo_animation_scale = 1.0
		wpo_animation_big_scale = 1
		wpo_animation_offset_strength = 8.5
	}

	scale = .577
	erosion_in = 5
	erosion_out = 5

	default_state = "idle"

	cull_radius = 20000
}