entity = {
	name = "contingency_crisis_core_system_effect_entity"
	locator = { name = "root"  rotation = { 0 0 0 } }

	scale = 1
	erosion_out = 3

	attach = { "root" = "contingency_crisis_system_effect_5_entity" }
	attach = { "root" = "contingency_crisis_system_effect_6_entity" }
	attach = { "root" = "contingency_crisis_system_effect_7_entity" }
	
	cull_radius = 20000
	

	default_state = "idle"
    state = { 
        name = "idle" 
        start_event = { 
			trigger_once = yes 
			sound = { soundeffect = "sfx_amb_crisis_contingency" } 
            }
        }
}
entity = {
	name = "contingency_crisis_system_effect_entity"
	pdxmesh = "contingency_crisis_system_effect_11_mesh"
	
	erosion_in = 0.5
	erosion_out = 3
	scale = 10
		
		game_data = {
		bloom_factor			= 0.7
		uv_animation_speed 		= 0.07
		uv_animation_direction 	= { 0 1.0 }
		}
	cull_radius = 20000

	default_state = "idle"
    state = { 
        name = "idle" 
        start_event = { 
			trigger_once = yes 
			sound = { soundeffect = "sfx_amb_crisis_contingency" } 
            }
        }	
}

entity = {
	name = "contingency_crisis_system_effect_t_entity"
	pdxmesh = "contingency_crisis_system_effect_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1.4
		uv_animation_speed 		= 0.1
		uv_animation_direction 	= { 0.0 -1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_2_entity"
	pdxmesh = "contingency_crisis_system_effect_2_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1.4
		uv_animation_speed 		= 0.1
		uv_animation_direction 	= { 0.0 -1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_3_entity"
	pdxmesh = "contingency_crisis_system_effect_3_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1.9
		uv_animation_speed 		= 0.1
		uv_animation_direction 	= { 0.0 -1.0 }
		}
		
}


entity = {
	name = "contingency_crisis_system_effect_4_entity"
	pdxmesh = "contingency_crisis_system_effect_4_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1.2
		uv_animation_speed 		= 0.1
		uv_animation_direction 	= { 0 -1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_5_entity"
	pdxmesh = "contingency_crisis_system_effect_5_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1.1
		uv_animation_speed 		= 0.1
		uv_animation_direction 	= { 0 1.0 }
		}
		
}



entity = {
	name = "contingency_crisis_system_effect_6_entity"
	pdxmesh = "contingency_crisis_system_effect_6_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1
		uv_animation_speed 		= 0.06
		uv_animation_direction 	= { 0 1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_7_entity"
	pdxmesh = "contingency_crisis_system_effect_7_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 0.7
		uv_animation_speed 		= 0.04
		uv_animation_direction 	= { 0 1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_567_entity"
	locator = { name = "root"  rotation = { 0 0 0 } }
	scale = 1
	attach = { "root" = "contingency_crisis_system_effect_5_entity" }
	attach = { "root" = "contingency_crisis_system_effect_6_entity" }
	attach = { "root" = "contingency_crisis_system_effect_7_entity" }
	
	cull_radius = 20000
		
}

entity = {
	name = "contingency_crisis_system_effect_8_entity"
	pdxmesh = "contingency_crisis_system_effect_8_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1.4
		uv_animation_speed 		= 0.05
		uv_animation_direction 	= { 0.0 -1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_9_entity"
	pdxmesh = "contingency_crisis_system_effect_9_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 1.2
		uv_animation_speed 		= 0.02
		uv_animation_direction 	= { 0.0 -1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_10_entity"
	pdxmesh = "contingency_crisis_system_effect_10_mesh"

	scale = 20
		
		game_data = {
		bloom_factor			= 0.7
		uv_animation_speed 		= 0.01
		uv_animation_direction 	= { 0.0 -1.0 }
		}
		
}

entity = {
	name = "contingency_crisis_system_effect_8910_entity"
	locator = { name = "root"  rotation = { 0 0 0 } }
	scale = 1
	attach = { "root" = "contingency_crisis_system_effect_8_entity" }
	attach = { "root" = "contingency_crisis_system_effect_9_entity" }
	attach = { "root" = "contingency_crisis_system_effect_10_entity" }
		
}




