objectTypes = { pdxmesh = { name = "Solar_wisp2_mesh" file = "gfx/models/effects/cosmic_storms/mesh/solar_wisp2_mesh.mesh" meshsettings = { index = 0 shader = "PdxMeshAlphaAdditiveAnimateUV" texture_diffuse = "solar_wisp2.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds"} } }