objectTypes = { pdxmesh = { name = "Solar_tubeB_mesh" file = "gfx/models/effects/cosmic_storms/mesh/solar_tubeB_mesh.mesh" meshsettings = { index = 0 shader = "PDXMeshWPO" texture_diffuse = "solar_tube_tex2.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" texture_wpo = "Shroud_wpo.dds"} } }