objectTypes = { pdxmesh = { name = "SM_ShroudStorm_tube_mesh" file = "gfx/models/effects/cosmic_storms/mesh/Shroud_tube_mesh2.mesh" meshsettings = { index = 0 shader = "PDXMeshWPO" texture_diffuse = "ShroudTube_Tex.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" texture_wpo = "Shroud_wpo.dds"} } }